Originally Posted by Eguzky
I just think it should be an option. People can use it for dialogue or skillchecks or both or neither.
No need to deny everyone something just because you don't want t use it.

It’s not about denying others something … I certainly have no such power smile.

But I think we should all be free to say how we personally would like the game to behave and, insofar as our suggestions of how to solve the problem of getting parties involved in dialogue are mutually exclusive, I still prefer mine and think that, on top of my preferred option of being able to swap in different characters to speak at any point, an additional option after selecting a dialogue option to then have anyone roll skill checks even when their companions are speaking would be confusing, messy and largely redundant. I’d prefer it didn’t clutter up any interface I saw and feel it would be inappropriate to add as a hidden toggle as I can’t really make sense of a game mechanic that has one character roll, eg, a persuasion check when another character is the one speaking. Just my view, of course, and everyone else is as free to disagree as Larian is to ignore my preference.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"