Originally Posted by Zerubbabel
I don't really have a particular stance on voiced vs. unvoiced protagonist. I just suggested unvoiced because I thought that would give more options (which might increase the probability of there being a good dialogue option per interaction).


Yep, as discussed in the voiced protagonist thread it’s likely to be a matter of where we’re happy to compromise, given the limitations of a computer vs TT game, and that’s going to vary from player to player. Personally, I’d vote for voiced protagonists at the cost of fewer dialogue options (though would still want the options I have to be well written and carefully chosen), and I’d opt for the complete freedom to define my custom character’s past before they were kidnapped over their history having in-game connections to the plot, but it’s clear other folk would choose differently. I would probably choose differently myself, in games other than BG3.

But while I think choices on things like this might suit different games to a greater or lesser extent, I think they are largely separate from consideration of what makes good or bad writing, as it would still be possible in my view to have a well (or poorly) written game no matter where Larian end up striking the balance.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"