Originally Posted by geala
The setting you describe for BG1 sounds bucolic but how can a group of nobodies become semi-gods over the small timeframe a game takes place? Which they do. That's actually nonsense, more nonsense than to be accompanied by a vampiric elf and been confronted with mind flayers at start.

What semi-god are you at the end of BG1 ?

Sure it is a "small timeframe" but after hours (and days/months in game time) you're still far from being able to fight mindflayer and bulette and drows and so on.
Things are brought a lot more slowly and the plot as a whole develop a lot more gradualy.

We don't have the full story yet but in my opinion the plot in BG3 act 1 come to a end a lot too fast. There's no more surprise /reveal after 3 to 4 gameplay hours.
(Especially if you're not playing with the tadpole and don't even have the dreams).


Originally Posted by geala
Obviously the mind flayers are not the main threat of the game, at least I hope so. They are overused as "the enemy" and boring, and that's of course also the "fault" of earlier good games which used them.

What other game could have a reason to have a logo designed entirely arround mindflayer ?
In BG2 we only see them for a few hours (1 map dungeon) because we are forced to go in the underdark but they are not really part of the main plot.

Last edited by Maximuuus; 22/02/23 02:16 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus