I'm with Niva. They aren't pawns, they're knights. If they're unimportant enough that revealing them all won't majorly spoil the game then that is a baffling choice given how much they've been built up. They're essentially the leaders of the cult, in much the same way a high priest is a leader of a church - they're obviously not the god itself, but they're the ones relaying gods will. I thought it was weird initially to make Kethric one of the three leaders of the cult, but I was looking from the wrong angle. he was built up as the 'annonymous half-elf' from the visions. Typically in a story like this the point of lieutenants is to be the face of the bad guys. The ones we as players and charcters can interact with multiple times and develop a relationship with so that the true, otherworldly big bad can remain mysterious and menacingly unknowable. I think the game is already scoring low marks on that front, I'd hate to see it fail entirely by making these three be entirely throw-away.