I'm not sure how many here read other gaming communities outside of this forum and the subreddit hugbox.
I still follow a bunch of them as an old habit (if admittedly more and more sparsely across the years) and let me tell you, the reception for this trailer was mixed at best.

While a lot of people who are already familiar with Larian and the game tried to talk the game up (myself included, to an extent) I've noticed that a lot of people who weren't already on board had less than flattering things to say about how the game looked and the way it presented itself at a first impression.
Case in point: https://www.neogaf.com/threads/bald...-ugliest-game-of-the-generation.1653345/

On one hand it would be easy to argue that "being a looker" is rarely the selling point of games in this genre and that BG3 is already a step ahead in terms of production value than a lot of other CRPGs of this type; on the other hand there's the problem of tonal mismatches that timebean is rightfully pointing in the reply above and that was highlighted several times during the two-years-and-counting of EA (somewhat realistic aesthetic of the character models paired with unnecessarily cartoony animations and effect, awful "cinematography" for a lot of the cutscenes, some of the characters and especially the "mute protagonist" overacting their physical reactions almost to a comical degree, "floaty" fall animation, the "Hulk stomp" on jump, the "supersayan dash", etc, etc.), which is a self-inflicted problem and ideally wouldn't have required a significantly larger budget to be addressed, only more self awareness about how some things came across to a neutral observer.

I noticed that barely weeks ago Larian was still hiring several people with a particular focus on cinematic directorial skills.
Boy, I do hope they manage to find someone both skilled and able to do a lot of work quickly, because they are going to need it.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN