Quivers and Ammunition for me is a must for a Baldur's gate game. Don't care if its busy work...thats why I like and play RPGs.
Durability mechanic on the other hand is what made me stop playing Zelda BotW.
Loot progression and balance is Larian style. I hated it in DOS1, despised it in DOS2 and am not liking it that much in BG3.

I hope that WOW multi-color coding system that EVERYONE uses now will someday burn in hell for eternity. It forces common green magical items to be bad, pointless and everywhere in the world. It overloads the world with magic junk, making <magic> a bore.

Last edited by Count Turnipsome; 25/02/23 10:38 PM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..