Quivers and Ammunition for me is a must for a Baldur's gate game. Don't care if its busy work...thats why I like and play RPGs.
I'm all for getting quivers, for all that matters. It's counting ammo that is whatever.
As I said you wouldn't hear me complain if they added it, but I'm not exactly longing for it either.
Durability mechanic on the other hand is what made me stop playing Zelda BotW.
People keep mentioning BOTW, but that's a rather extreme case where weapons are treated as consumables.
That said, I can't think of many other games where a durability system wasn't either a gratuitous annoyance or a completely vestigial system that hardly played a meaningful role.
Maybe Battle Brothers where it was a significant part of your resource management, but that's about it.
Loot progression and balance is Larian style. I hated it in DOS1, despised it in DOS2 and am not liking it in DOSuuuuh BG3.

No, it isn't?
As someone who always listed the itemization as his LEAST favorite/most disliked aspect of DOS 1 and 2, I have no idea how you can not recognize that BG3 works in an entirely different way.
Most items are unique, they are hand-placed in the game world and their scaling system is pure D&D, without that layer of massive stat bloat that defined the itemization in DOS.