Originally Posted by snowram
Is there a single game in existence where having to kill a party member has been positively recieved?

I can only put Final Fantasy 7 in that list
The how doesn't make sense to me to start with.

"Hey guys! We're going to Moonrise towers to meet our collective goal. The one we've been working on for the past weeks! However, your vibes were rancid. Guess you'll die :)"

Since that can't happen, they must die on their way there, right? Either that, or the party gets split against their will. There's no explanation to justify leaving them behind. It's death, mind control, or kidnapping. Ugh. Getting lost near Moonrise towers doesn't do wonders for your survival.