Originally Posted by konmehn
Originally Posted by Relampago
Nothing gets my goat like folks making up stuff trying to bolster their point. BG2 was not created by "a couple of dudes just having a laugh". BG 1 took 90 man years to create. BG 2 had over 10 artists on the project alone. It was big business and big money and the interplay shareholders were eagerly anticipating it. Stop with the revisionist history bs just to make a point

BG2 was indeed made by a couple of devs having a laugh.

That got your 'goat up' though? Really bud?

Doesn't take much obviously, then.

You obviously missed the 'point' though if that's what you're nitpicking. Maybe read what I wrote again and come up with something more intelligent if you're going to comment.

Edit: Just asked chatGPT how many devs made BG2 - apparently 60. Do you have a source that says otherwise?

Because 60 (in game dev terms) is, yeah, a couple of dudes having a laugh.

It wasn't even remotely the backbone of my argument, but hilarious how triggered you got about one little wee tiny small minuscule aspect of what I wrote.

And BG1 took 90 man years? What pot ya smoking bro

You know why it gets my goat? Intellectual laziness. You are entitled to your opinions you are not entitled to your facts:
Development and release
Baldur's Gate began development in 1995 by Canadian game developer BioWare, a company founded by Ray Muzyka, Greg Zeschuk, Trent Oster, his brother Brent, Zeschuk's cousin Marcel, and Augustine Yip.[17][18][19] The game was initially titled Forgotten Realms.[20] According to Muzyka, "our head programmer has actually read every one of the [Forgotten Realms] books - everything, every single one of the short stories and the paperbacks. He made a point of it. He really wanted to immerse himself".[20] The game required 90 man-years of development, which was spent simultaneously creating the game's content and the BioWare Infinity Engine.[1] The primary script engine for the game (used mainly as a debugging tool) was Lua.[21][22] DirectDraw was used for the graphics.[20] Wasteland was a major influence on Baldur's Gate, particularly its design philosophy of having more than one possible method to achieve each goal.[20]

I was an Interplay shareholder at the time mainly because i believed in Bioware. Yes not a financially sound decision but again you are entitled to your opinion not the fact of the matter.

Plus yeah read everything above.

So yeah it gets my goat because the intellectual laziness of the argument is emblemic of a significant societal problem in the United States of America, and that is something i care about.