Back in the day I really liked playing a game and finding those little details like armour getting damaged and requiring to get amunition to shoot stuff. But fast foward in time and those things are not interesting anymore, we all have seen them, done them, and now for, I believe, most people they just feel like annoying mechanical things to do.
I would like that the things that we do are meaningful, it was pointed that the current system points towards a "casual" gameplay, but why going back to town to get some arrows would make you a non-casual or more commited player? You are just wasting time in something that has no merit.
If we talk about resource management there are way more important DnD 5e stuff left out like spell components, for example, "Revivify" should consume a 300g diamond along with the spell slot. Of course, money isn't really an issue on the game so far, nor is death with our zombie friend it seems.
Now, this things doesn't really matter to me, this game is based on strategy, there's not a huge merit on winning it because you can always approach the fight to your strengths and come on top. The gaming landscape is full of survival-resource management games, I prefer this one to be about choice and narrative, I prefer my time being spent in doing cool builds, checking different possibilities in the story and all that.
I would 100% be on board with adding systems that reward creativity of course, like some tool proficencies. Smith's tools to repair equipement? Meh.. Smith's Tools to enhance it and reflavor it? Yay!