Let me explain here how can the Bear Barbarian effective here.
The bear Barbarian raging gives him an extra healing 1d8+construction modifier/round( well this is Larian's home brew).
The polarm mastery gives him an extra hit as a bonus action+ a free opportunity attack as a reaction if they are try to enter in your reach..
Also polarms have 1d10 dmg and its really good with savage attacks . + They have an extra reach . So enemy will not want to go away from you .An every turn you can heal your self 1d8+5 so that can be calculated as 12-26 hp bonus to your maximum hp that's insane.

Also it isnt confirmed and i still think we will get just 12 lvl.
But others on YouTube ect.... Pointed out that we will reach lvl 8 in the end of act 1. And Larian sayed act 2 and 3 will be longer. So the asume we will get at least 2 more time the same amount of experience like in act 1.
And thats enough to lvl up to 14.
At lvl 14:
Bear. While you're raging, any creature within 5 feet of you that's hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can't see or hear you or if it can't be frightened.
Btw if you have to high ac the enemys are usly targeting someone else.
Bear is the best almost immortal and a realy good tank.
And it isnt so far away from berserker with polarm mastery.

In my experience as a dm the last person standing was always thea bear barbarian.
And you can kind a see that in the game every encounter what we a facing in act 1 the last enemy that dont want to die is always the barbarian expecialy those two duregars.

Last edited by ZOZO1006; 27/02/23 08:59 AM.