What was really cool with ammunition in Baldur's Gate 1 and 2 in my opinion is that among other things, it structured your adventures.

You were travelling in a huge world and at some point you were forced to rest in town or village. To buy ammunitions, to restore your party, to sell your items because your bags were full, to spend your money because they weren't magical items at every corner...

When you left a town you were never sure when you'll be able to find the next merchant. You never knew how long would be that quest or the dungeon you were preparing to explore, you never knew how many night you'd have to rest in the wild.
Exploration and quests were adventures you carrefully had to prepare.

Sure, you were able to buy tons of arrows... but the more arrows, the less slots in your inventory. Ammunition was a ressource, and sometimes a very precious one.

I would like ammunition in BG3 but I don't think it would really add a lot of flavor : The map is a lot smaller, there aren't any villages, there's mostly no point at coming back to places you have already visited, you can teleport for free, there aren't unexpected danger, you can rest everywhere safely, inventory is unlimited, the game is turn based (which mean you use a lot less arrows...)....

Last edited by Maximuuus; 27/02/23 07:53 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus