[...] The Platform alone is worth buying and if Larian or anyone else builds additional professionally done modules for the platform it would also really spur growth.
The Multiplayer is so fucking good it makes me angry. I want small, self-contained 5-6 hour adventures to do with a group, as well as LONG sprawling stuff that requires multiple sessions.
Semi-related, but as BG3 isn't being updated for a while and doesn't have a DM mode, I've been getting my fix of multiplayer video game D&D 5e through user-created Solasta campaigns. There are a bunch of full campaigns out there, and probably even more shorter ones.
I've been enjoying The Forsaken Isle by Artyoan (allegedly 30 hours, level 1-12). Apparently it has a soft sequel - Morrows Deep - which is another full campaign.
I've heard good things about Against the Cult and short follow-up War of the Reptile God by pbalfe. These are apparently his conversions of the Against the Cult of the Reptile God adventure campaign for AD&D. The first one is level 1-11 (~25 hours), the second one is only level 11-12 (but still like 10 hours long).
I've heard good things about Interdimensional Escalations by _Defenestrator_. Another "up to 30 hour, level 1-12 campaign."
I did *not* enjoy Ruins of Illthismar by Silverquick, a ~30-40 hour, level 1-12 module. The combats had way too many enemies, making them a slog. There were multiple times where we faced 15+ orcs/goblins/soldiers in a combat, only to have the next combat also be 15+ (of the same) enemies. I abandoned it around level 6. Silverquick seems to specialize in old-school D&D modules/feel, as they've also adapted the AD&D module Temple of Evil and others. I haven't played that one either, but I've heard it has similar combats.
If anyone's had a positive or negative experience with those middle campaigns or others I didn't mention, let me know!