Originally Posted by fallenj
I posted on the mega thread that was linked from here, but its a dead thread from the looks of it. Sooo, I skimmed through the new feature and looks like it defaults to auto. If it stays that way, that would be fantastic. If not, then personally I'll have to try and convince a player that takes a hour per turn to not use pop ups for his reactions so our group doesn't have to wait another 30 for him to figure that out also.

Outside of that small scenario, I really don't care, I'll test it later to see if I'll actually use pop ups personally solo.


I have this whole thing we go through before we start multiplayer where I simply ask people to try to keep their turn to under 20 seconds out of consideration for other people and to think about what they want to do before their turn comes up. I have never had anyone disagree with that because it really makes the game go faster. Complex situations are always excepted and it doesn't apply to New Player Runs that we host.

A lot of the cultivating I have done is to find people who are - not just good at the game - but good at multiplayer in general, which means good inter-personal skills and teamwork/consideration for others. It's just selfish to take 2-3 minutes to run a turn because you have to narrate EVERY single one of your options to everyone in discord and then proceed to fail to accomplish anything anyway.

What I am saying is that if you have a player taking too long per turn then you should talk to them or not play with them. The system itself isn't the problem.


Blackheifer