Yeah, the same old problem since the beginning of the early access. The story of BG3 gets better and better, but the adventure itself is still bland, thanks to the unrestricted camp access. Guess it's a common illness of 3A games, to cover as many gamer-bases as possible, at cost of sacrificing in-game mechanics even it was the actual core of its own game's type. And here, in BG3, the most important in-game mechanic for both DnD and cRPG is the Long Rest, which was ruined. Pity.