At this point, it's impossible to judge. The storyline of BG 2 with its extremely high level of detail, even in all side quests, will of course be hard to top. In terms of content, it's as detailed as an anime, in which even the secondary characters are illuminated in the best possible way. During encounters, especially with third parties, you then always had the tension in the back of your mind: how will these characters react when they meet? That's what makes the reencounters so extremely remarkable. It was an absolute satisfaction to see Neb, the disgusting child murderer, or Tazok from BG 1, whom you only met briefly and could never really "get to grips with" in the first part, then really flatten in the second part. The foresight was already good back then, they had already planned such encounters from the first part for the second part, I had the feeling.

The characters and companions were also unique and not too aloof, just strong personalities. Some characters were written in such a wonderfully conservative way that you were happy as a little schoolboy to provoke them in answer options in dialogues, just to hear their statements.

And they hired really excellent German dubbing actors back then. Nowadays that's difficult, I know. But for the immersion, that's a factor that shouldn't be underestimated. Hearing your favorite game in your native language is irreplaceable and top-notch!

These are all core points that I prefer anytime to more modern games. Only super graphics and action cinema will never replace a good storyline or attention to detail for a truly multi-faceted immersion-building gaming experience!

Let's see how BG 3 performs and feels in the end in this regard.

Last edited by Lotus Noctus; 02/03/23 06:16 AM.