Originally Posted by timebean
For gaming, AI opens up the possibility of true reactivity with fully voiced and even emotive npc characters. A whole village of them. An entire world of them. Factions of them. Each one has a set of coded morality and other defining characteristics, drives, backstories and…boom…you basically have a holodeck from Star Trek.

I think that is very exciting!
Sounds like AI can be used to revamp procedural generation of content at a massive scale with a level of detail never seen before.


Remember the human (This is a forum for a video game):