The druid has many spells that create a plant surface, but all opponents like to jump over them. It feels like there are not huge deadly vines growing there, but a small lawn. Maybe it's worth banning jumping in such areas?
Creating a huge layer of plants using 3 spell cells, but then you didn't notice a small candle or a random burning goblin came in.. and poof, everything burned down. I know how much Larian loves surfaces even with Divinity, but to have super-powerful druid spells burn with a torch is too much. Well, in the end, the branches are not dry. Well, these are strong spells that made them weak, now the opposite is true. 3 cell, thunderbolt or something like that, a good spell, but the fact that they removed the radius of action from him and gave him the opportunity to use anywhere from the player, too much. 3d10 is not a small amount.
And finally, I'll just add about the sleep spell, which has not changed in any way since its release. Well, it's very difficult to find a use for my favorite spell, the best option is goblins. But there are 2 nuances, the duration is only 2 moves and the best in the world is pushing with a bonus action. All opponents jostle wake up and throw potions at each other with cures, of course if they have them. To be honest, I don't understand why it can't be done with a normal action, the mechanics don't disappear anywhere, it gives you more choice what to do with the enemy in this situation, and it quickly gets boring.