Random encounters as we know them have aged poorly.
As someone really waiting for unexpected danger/encounters in such adventures, I can only admit that I'm bored in Solasta / WoTR.
I had the best idea ever for dungeons : a few groups of ennemies tagged as "sentinel". All sentinel groups alive add (let's say) 5 to 10% chance to have an encounter with one of the group when you sleep in the dungeon. Ofc if you kill them they dissapear from the dungeon.
I also had the best idea ever for the main camps : unexpected events. Short events that may trigger randomly when you rest that may lead to combats or not depending the players choices !
Last edited by Maximuuus; 02/03/23 05:34 PM.