Originally Posted by RagnarokCzD
Dunno what exactly do you mean by UI.
I think it should be part of character creation ... just as you decide your background, your apearance, your skills, your ability scores ... there should be another tab, where you can pick your starting gear.

Yep, exactly. I mean the character creation's user interface, that could add a new tab for gear selection. For Larian, nothing tricky at all here, just need to double the work for console controller integration.

Originally Posted by RagnarokCzD
//Edit:
Just a small note ... im talking here about MODELS only, ok?
I dont really need 15AC as a started for my Githyanki armor, im perfectly fine with 13, as any other Medium Armor ... what i want, what i need one could say, is option for my Githyanki to look like a Githyanki.
Same goes for Drow, wich also have armor in the game, but its stronger ... i would be perfectly fine having Light Drow Armor with 12AC, just as regular Leather have ... as long as my Drow can indeed look like a Drow!

What really pains my heart is that there is regular brown Leather armor ... then there is exactly the same armor with black sleeves, and its Rogue armor ... and then there is exactly the same armor with green sleeves, and its Ranger armor ... :-/
Agree, "Damaged Githyanki Armor" and "Worn Drow Armor", something like that.

Originally Posted by RagnarokCzD
Then it would all depend on how creative Larian team indeed is ...
In perfect world, we would get:
- generic armor
- class-specific armor
- some kind of clothing/armor based on background decision (armor if background provides proficiency)
- some kind of clothing/armor based on race (armor if race provides proficiency)
- and some kind of generic clothing

Generic armor we all know, those are things we loot during EA ...
Heavy > Ring Mail Armour
Medium > Chain Shirt / Hide Armour
Light > Leather Armour
Cloth > Simple Robe

Class-specific armor is also nothing new ...
Except for Cleric, Fighter, Ranger, Rogue, Wizard and Warlock ... they dont have any right now. frown
(And no, i will not stop complaining about this. :P laugh )

Background armor/clothing can be tricky ... so i would certainly understand why Larian would leave this out.
But i dont think we need anything super crazy, it would just be nice to have some kind of cowl for Hermit ... generic amor with some kind of crest for Soldier ... some shirt and pants for Sailor ... shool uniform for Acolyte ... fain clothing for Noble ... ripped clothing for Urchin ... stuff like that.
And best part? Those things could be used for NPCs! So it wouldnt be wasted work. laugh

Race armor is something i would also understand if Larian would leave ... especialy if we dont get any way to transmog our gear. Wich would be shame. frown
On the other hand tho, if we would! <3
Call me crazy if you want, but my Dwarf would never, ever, EVER, switch his "properly made dwarven steel". laugh

Anyway, i certainly think that this should apply at least on those races wich are somehow special, or specific ... meaning certainly Githyanki, probably Drow, maybe Dwarves, with clear distinction for Duergars (if they will be playable) bcs Duergars have quite differnt approach craft from other Dwarves, Dragonborn (if they will be playable) and Half-Orcs (if they will be playable) ...
Cant really imagine anything specific for Half-Elves, Gnomes, Humans, Halflings or Tieflings ... :-/

And generic clothing are of course things we see on NPCs in the world, especialy on Tiefling refugees ... just dresses, shirts, pants, stuff like that. smile
Nice thing about this is that clothing from this selection could easily overlap with clothing from Backgrounds, so there wouldnt be ... well, lets say more work than necesary. laugh

I know changes to get this exactly are next to none ... but man can dream. ^_^ laugh
To me, I think they can do this:
First, check if Tav was a Gith or Drow or Half-orc;
If true, then the armor always be that "Damaged Gith Armor" or "Worn Drow Armor" or whatever a half-orc style armor could be that has lowered AC value to the basic tier, and weapon to be the damaged or bent version of their culture;
If false, then provide option of A. Armor, B. Boots, C. Weapon;
For A. Amor, let the players to choose from 1. Default Cloth, 2. Leather Armor, 3. Scale Armor, 4. Chainmail;
For B. Boots, choose from 1. Default Shoes, 2. Leather Boots;
For C. Weapon, choose from 1. Default Weapon, 2. Rapier, 3. Scimitar, 4. Club, 5. Warhammer, 6. Salami;
Depends on Tav's class, this Default Cloth could be a commoner shirt, a mage robe, or a barbarian robe; the default Shoes could be a pair of commoner shoes, a pair of Mage Shoes, or a pair of barbarian shoes;
As for the default weapon, just use the current setup in character creation.