Gameplay wise
- being able to choose who talks to an NPC, especially when the conversation is initiated without the players consent (after a battle and such occasions)
+1
First time at Waukeens rest and burning buildings I went inside with my whole team and had a heck of a time to get everyone out again with smoke and blindness. Next time I split up and left my tres-amigos outside and went to the ambassador rescue on my own. When i broke down the door and she runs outside, I wanted to search her room quickly before everything burned down. I got 2 steps before the ambassador, now outside, engaged my party and started up a conversation .. meenwhile, my PC stood idle in a burning room and waited to act. A teeny weeny bit irritating, but at the same time funny how its not perfect.