First post ever but been testing on and off since first release date (250+ hours in EA). Now its patch 9 and release date is set. I REALLY want this to be the best DnD game ever and I like what Larian done before. Been playing tabletop DnD for 35 years and started with rulebooks 2.0, thru 3.0 and 3.5. When 4.0 (horrendous changes) came, our team switched to Pathfinder settings. That said, I’m not all read-up on 5th edition rules .. but some things shouldnt change I think so a couple of gripes. This have most certainly been discussed but I’m new to this forum and 300+ pages is to much to read up on. First things first though .. many of the things Larian done in this game are making me so so happy. Staring contest with a squirrel or Gale’s revival-contingency-plan are so funny. And I can choose to do an EVIL run, just saying! Had to make my tabletop gaming friends see those.
A big part of what we love with playing DnD is discussing the rules. Having different opinions about them and sometimes having houserules that makes sense. But skipping out of them entirely? It’s a DnD game! Rules are our bread and water. Now actions and attack-of-opportunity don’t make sense. I do believe that Larian are a bunch of nerds that love tabletop Dnd (like me) and want to make the best possible game for other nerds of the same kind. I gripe (or give positive feedback) on things I don’t think are as well done as I would like it to be. Anyways …
* What is ONE ROUND? To me that is a a 6 second time frame, from when I act until I can act again. Initiative order who gets to act first and so on. Then it starts again in same sequence next and next rounds. But somethings sometimes brake peoples initiative order count. For instance when a Gnoll at initiative 17 gets put to sleep at initiative order 10 by Gale the wizard (failed save), that Gnoll shouldn’t be afforded a new saving throw at initiative order 17 next round (as it seems to be now). He should be a sleep until Gale’s initiative count 10, when he gets a new save (when ONE FULL ROUND have passed since last save). And the Gnolls new initiative (if he cleared the save this time) count is now 10 -1, so immedieately after Gale.
As it is now it doesnt matter if its a ’sleep’ or ’hideous laughter’ or ’trip attack’ .. its just wasted because the game treats NEXT round as Now-a-full-round-have-passed. As it is now every character should ALWAYS focus on damage, everytime. In EA we can choose wizard going abjurer or evoker but its only evoker that makes sense now. Its a pity because if the wizard class loose his versatility he can choose Sorc instead.
* Next thing is more of the same. What can you do in your round? Or rather, what shouldn’t you be able to do! When Gnoll 1 fails he’s saving throw on Gale’s sleep spell, he falls prone and sleeps. In same round Gnoll 2 at lower initiative count moves up and shoves Gnoll 1 to wake him up. No gripes there, yet! It’s what come’s after I have a problem with. For some reason the Gnoll (or whatever) get’s from sleeping to standing-up-and-ready-for-FULL-ROUND-ACTION as an immediate action?? That can’t be right even though i’m a bit off with 5th ed.? Standing up from prone IS a move action (or maybe part of a move action). It’s never a free or immediate action. Also falling asleep or hysterically rolling on ground laughing should disarm you. Maybe get a die roll to keep whats in your hands if tripped. To me its a FULL ROUND ACTION standing up from prone and getting yourself armed. You might be able to do a defensive action at same time as drinking a potion or rasing your shield, but no dashing-jumping-attacking at all.
* Lae’zel tripped a Gnoll with her attack so it were prone next to her. On the other side (flanking) were my PC fighter. On the Gnolls turn it stood up from prone without provoking AoO from fighters, and then the Gnoll used manyshot with its bow, again without provoking AoO?
As it is my first post I have some more gri.. positive feedback. No gamebraking but still things that could work better.
* I think the FLY spell is totally wrong. If you have to start and end on a surface area in that round, its not a FLY. Maybe a misty step or dimension jump (is that still a thing in 5th ed?). Maybe its nerfed in EA so we cant fly over those broken bridges ..
* When my team passed outside Waukeens rest everyone except me behind the screen made the perception check to spot (and commenting about) the flying red dragon. My camera view didn’t allow me to see what everyone talked about.
* First time Waukeens rest and burning buildings I went inside with my whole team and had a heck of a time to get everyone out again with smoke and blindness. Next time I split up and left my tres-amigos outside and went to the ambassador rescue on my own. When i broke down the door and she runs outside, I wanted to search her room quickly before everything burned down. I got 2 steps before the ambassador, now outside, engaged my party and forcing a conversation .. meenwhile, my PC stood idle in a burning room and waited to act. A teeny weeny bit irritating, but at the same time funny how its not perfect. But thanking three random spectators looking on a burning building when she knows her rescuer were someone else? Its not that we have matching Manchester United gears on. NPC’s forcing conversations should only be available towards currently active character.
* Did one Evil run and got some problem with party night. I had the conversation early on with Minthara to join her when going to bed. After that I went and talked to all my party members and because i had very high approval with Lae’zel she wanted me in bed too (who am I to refuse a lady?) When I went to bed I didnt get an option for Minthara so only Lae’zel. Then after that Gith rough and tumble, I woke up at 2nd half of Minthara’s bedtime with her standing over me, dagger in hand. The thing is she acted as we had shared bed (or slab).
* This could be a 5th ed thing but I (Me, my opinions only) don’t think everyone should be able to do every move. Let fighters and such Dash and Jump close to enemies. In my tabletop games in 35 years spellcasters cast spells, prefferably from a good distance, not doing quick rushes every round. If you can’t reach the target then you learned wrong spells. Besides, spellcasters seldom have that kind of stamina. The help-action is a nice thing but should be medicin skilled.
Still, I love what you at Larian are doing with this and I’ll probably going for another 200 hours before launch. Kudos!