- Enemies typically get saves against lasting spells at the end of their turns in 5e. This way, they'll still lose/be affected for a turn (if e.g., Held) even if they make that save. However, it's true that if the enemy goes right after your caster, then they effectively only will spend 1 turn (not round) affected. This was likely done for simplicity in 5e - it doesn't require changes to the initiative count and it's easier to remember to make a save right after your turn.

- RAW, enemies shouldn't get STs vs Sleep; they should just be asleep for 1 minute or until woken up. This is a change that Larian has made which makes the Sleep spell much worse. Additionally, characters in BG3 are given free Bonus Action Shoves which makes it too easy to wake up their allies.

- Their is no such thing as "Full Round Action" or "Immediate Actions" in 5e. Characters have 1 Action, 1 Bonus Action (if available), and their movement (NOT an action). Standing up from Prone costs half your movement and doesn't provoke AoOs (which I agree is dumb. There should be more of a penalty for standing up than there is in 5e RAW).

- Attacking with ranged weapons (or a ranged attack spell) while next to an enemy gives Disadvantage on that attack. That's the cost in 5e; it doesn't provoke attacks of opportunity.

- In 5e RAW, only rogues (and monks, kind of) can use their bonus action to dash/disengage/hide. Everyone else must spend an action to do so. But Larian has changed this, allowing all characters to do these with only a bonus action. I (and many others) agree that this should be changed as it makes the classes more bland. This change also lessens the ability for the frontline to hold space.

- In 5e RAW, jump simply costs movement and the distance depends on your strength score. Larian changed this to a bonus action, and in their implementation you can move further each turn by jumping+moving. The ease and distance of jumping in BG3 negates many AoE surface effects.

Edit: In general, it sounds like you want BG3 to function more like Pathfinder/3.5e. Keep in mind 5e is an entirely different system and it's important to consider why each mechanic is present and how it interacts with the rest of the rules before changing things. Replacing certain rules with pathfinder variants might hugely unbalance the system.

Last edited by mrfuji3; 04/03/23 08:51 PM.