Hey, if anyone is still active here i would like to ask if anyone is interested in a project of ours, or at least to give some info if you know the franchise from the technical standpoint.
As you know there are a few of us who are still trying to mod this game more than textures, stats or some models. More specifically, we are looking to completely remaster and expand the game by changing some mechanics like scaling, leveling, and adding scripts for things like weather, day/night cycle, respawning enemies and maybe even finishing some of old content that was never released. The problem in hand is that divinity 2 has no working environment or is modular enough to be expanded on. Most we managed was to unpack some files and change basic values to get different time of the day, and my friend managed to add Zandalors beard in character customization however the hat turns out to be made out of hair which just doesnt work well.
So, after talking to modders from different games and even considering making a new engine from scratch (like openMW for example), we came to the conclusion that the best course of action is to "port" most of the game to the newer engine from divinity original sin, and then remake the whole game from there. The problem is, this is not a job for 2, 3 or even 4 people, or more specifically, if we were to attempt this in such small numbers we would probably not finish before Laurian makes another action RPG like divinity 2.
Ok, ill just cut to the point. First question is if anyone knows how much can be ported, or already is, to the OS engine. I know dragon commander uses the same engine as OS, yet reuses a lot of animations and mechanics from div2, so im 100% sure at least a portion of assets can be ported, i just wanna know how much is possible. We know it wont be easy and will probably take a tone of time, but if we are able to recreate at least the battletower and smoked sentinel island we would know how much is possible.
Second question is, even if you dont know LUA, C++ or C#, would you be willing to aid in such a project? It's for fun mostly, we dont know if its even possible, let alone sacrefice more than 10h weekly on it, at least for now. We would be happy to make a small team and attempt to crack away at this issue, and possibly make this hidden gem modable, potentially even reviving the game once again by getting it some modding support and fixing some issues we all had with it.
And of course third if any devs see this, we would like to know if there is any legal stuff we have to clear out, and more importantly, would anyone tell us if any of this is actually possible, maybe even tell us how the dragon combat and models were reused from divinity 2 to dragon commander, and if they were reused at all and not made from scratch to look simmular to those of the divinity 2.
Thank you for your understanding and we hope we can all work together to make this gem as good as possible.