BG3 should check to see if movement is inhibited by rough terrain, and if so, halve jumping distance to be in line with standing jump rules. I wonder how far BG3 characters can jump, is it really 1' for each point of Str? Seems more.
Sleep at level 1 is 22hp, level 2 31hp and +9hp each level after, however actual level 3 spells often outclass up-cast spells. Initiative order is key to using Sleep well.
I haven't played with level 3 Plant growth, but in TT its area is huge, reduces speed to 1/4 and allies can be exempt.
Entangle is more a spot movement inhibitor. It has a small area effect, though 20' is further than most characters can long jump, and a Str9 wizard can't automatically jump to safety from the middle.
Gale was my guinea pig when testing the spells out. Jumping distance is definitely further than one's strength score, as Gale can jump 10ft. Meaning, if Gale is directly at the center of the 20 ft. area effect, he can clear the effect with one standing jump. Well, every area effect except for Hunger of Hadar and Sleet Storm that is. Those two effects would be too big for him to jump out of, assuming he was at the center.
I suppose the square Gale jumps into is half within the effect and half outside of the effect, but no saving throw is required.