Originally Posted by Sciophyte
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Am I overlooking something, is there some story option still missing in EA, or did the devs really assume that no one would accept Kagha's proposal? Basically, I'd be thrilled to boot the Tieflings, let her seal the grove, and be on my merry way. Heck, I'll even rub out Halsin if he gets in the way, tadpole be damned—the sumfabitch ends up blackmailing me, anyway. Not possible? This bone-headed limitation has me questioning the wisdom of picking the game up, to be honest.
Unfortunately no. The downside of doing quest with major branching paths is that generally one can offord to produce very few of those branches, so they end up feeling fairly arbitrary. That's is why, personally I favour variables over branching quests - by limiting scope of reactivity, I feel devs can cover more options and offer player choices on a more regular basis. As it is, Druid quests seems to have fairly "Bioware" structure - good path, bad path + full homocide of both parties due to systemic freedom that game allows. My feeling as a player is being railroaded into one of the two options, a feeling that I got a bit allergic to, after years and years of playing RPGs. Both paths have some unique cool stuff in them though, with more natural smaller choices to make, but yeah, the big picture path choice feels a bit artificial.