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Okay, looks like we’ve got to the stage in this thread where we need to agree to disagree on that point and move along.
There are clearly different takes on whether the Shadow Druids would, in some circumstances, engage further with our PC at the grove and it doesn’t feel like further argument is going to bring us closer together.
So let’s not belabour that any more, and instead let those who do think it makes sense to have additional permutations talk about what they should be and discuss those on their merits.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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veteran
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veteran
Joined: Mar 2020
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(...) Am I overlooking something, is there some story option still missing in EA, or did the devs really assume that no one would accept Kagha's proposal? Basically, I'd be thrilled to boot the Tieflings, let her seal the grove, and be on my merry way. Heck, I'll even rub out Halsin if he gets in the way, tadpole be damned—the sumfabitch ends up blackmailing me, anyway. Not possible? This bone-headed limitation has me questioning the wisdom of picking the game up, to be honest. Unfortunately no. The downside of doing quest with major branching paths is that generally one can offord to produce very few of those branches, so they end up feeling fairly arbitrary. That's is why, personally I favour variables over branching quests - by limiting scope of reactivity, I feel devs can cover more options and offer player choices on a more regular basis. As it is, Druid quests seems to have fairly "Bioware" structure - good path, bad path + full homocide of both parties due to systemic freedom that game allows. My feeling as a player is being railroaded into one of the two options, a feeling that I got a bit allergic to, after years and years of playing RPGs. Both paths have some unique cool stuff in them though, with more natural smaller choices to make, but yeah, the big picture path choice feels a bit artificial.
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Right, taking my moderator hat off, and putting on my BG3 player hat on instead.
I’d also like to see some additional options with this quest that might have different implications later in the game, perhaps including an alliance with the Shadow Druids in Cloakwood, where I think we’re given to understand Olodan came from and who I think some note or other tells us are concerned by brewing trouble in the region (presumably the Absolute and/or mindflayers). As has been mentioned, that would also have fun echoes of BG1.
Most of the alternative ways this quest could perhaps go have already been covered, but I’m not sure anyone has yet explicitly said that we should be given the option to roleplay a druid who is already a Shadow Druid when kidnapped, as well as one who has sympathy with their cause but hasn’t yet joined up. I would very much want that to be possible.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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The downside of doing quest with major branching paths is that generally one can offord to produce very few of those branches, so they end up feeling fairly arbitrary. That's is why, personally I favour variables over branching quests - by limiting scope of reactivity, I feel devs can cover more options and offer player choices on a more regular basis. That’s my view, too. I think smaller choices that influence how NPCs react to us or the exact options we have for resolving later quests can cumulatively make the game feel very different on different playthroughs, even if we’re hitting basically the same story beats. And by not locking us into major branching paths, it allows us to build a twistier, more nuanced story for our characters. For example, the BG3 story could potentially have us going to Cloakwood at some point and meeting Shadow Druids there no matter what path we follow, but depending on what we’d done earlier we could find it easier, harder or impossible to ally with them or even not to fight them. Given that EA can already end up with Halsin dead or alive, and the grove open, locked down or destroyed, it feels as though adding some more options that could express the PC’s attitude to these outcomes or have them play different roles in bringing them about shouldn’t be too much work, even allowing for the need to add some further dialogue choices down the line to reflect them.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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I’d also like to see some additional options with this quest that might have different implications later in the game, perhaps including an alliance with the Shadow Druids in Cloakwood, where I think we’re given to understand Olodan came from and who I think some note or other tells us are concerned by brewing trouble in the region (presumably the Absolute and/or mindflayers). As has been mentioned, that would also have fun echoes of BG1. This would be ideal for me. If i'm playing a 'morally compromised' character, the idea of collecting allies to fight the absolute is appealing if I don't want to join them, and I'd prefer those allies and resources I collect along the way to not just be the same resources and allies I collect playing a good character, just with some rude dialogue options. You can (if you meet the right arcane requirements) recruit the Militant Myrlochar, AKA the order of Soul Spiders-militant religious extremist followers of Lolth , but the requirements are rather specific last I checked, and the Zhents both seems to have a complicated relationship with the cult and are kinda balanced out by the fact it looks like we'll have the opportunity to ally with their rivals, the Harpers in the full game. Shadow Druids would be a prime option for an ally if you don't want to play ball with the more heroic organizations, which it looks like we'll have plenty of options to collect from so far. And of course, an evil path for the quest would be great for rp-ing an evil druid, which the game doesn't really support too well from an rp-perspective IMO, since you are encouraged so heavily to side against Kahga and find Halsin (and since 2 powerful druid items are locked behind helping them IIRC)
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old hand
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old hand
Joined: Jan 2023
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I'm really surprised people are sympathetic to the shadow druids. For one thing, the ones we fight are pathetically weak. For another, they seem to have no interest in being your ally. There's nothing in it for them.
We still don't know if the evil path even exists per se. We have evil choices among a narrative path, but not different narrative paths. This could be a consequence of simply keeping enough content unreleased for Act 1 to feel "fresh" like Larian promised.
I'm not sure where to start with my own criticism. There's too many unknowns.
However, since the druids aren't an ally, I doubt you'll get to ally shadow druids this soon. If they're relevant, we encounter them again. If not, this was one of few scant nods to their existence. Whatever happens to the druids, our only benefit from that encounter is Halsin and some magic items (unless siding with goblins).
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veteran
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Joined: Oct 2020
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Jesus, you just love being contrary, don't you. Nah, im just not used to "let the Wookie win" ... do you? I mean, there is not really any reason to make in personal ... But since we both do the same thing (lets call it "to stand our ground"), i just wonder if you realize that anything you accuse me off, aply to you aswell.  The shadow druids in game literally do not give two hoots about our condition, they won't even bring it up in the conversation with them Speaking about excuses ... can you tell us when, or how they find out "about our condition"? Hint: They dont!  The Shadow Druids have operations elsewhere Obviously ... The point was that we dont know anything about them.  particularly when the cultists want to kill everyone with a different religion. Again you are presuming ... How do you know this? Oh wait i know the answer ... Minthara, right? Funny story about her, you gonna love it! See, when we avoid Goblin camp and reach Grymforge, we receive the "voice of the Absolute" cinematic ... you know wich one i mean, right? That one where she present us her chosen, and Shadowheart rush there to our rescue ... or we instincitvely use her artefact, if we killed her. Now, after this cinematic, we receive buff "protected from the Absolute" or something simmilar is it called ... and if we free Nere with this buff active on us, Nere say that he "dont hear the Absolute anymore" and we can explain to him that he have tadpole and this all is just big scam ... if however we dont have this buff active, he never mentions anything about that ... You know where im heading with it?  Oh yes, exactly there ... even if we reach Minthara with this buff on oureself, and with this artefact in our pocket ... Mintahra still claims that she "hear the Absolute" ... So ... what does that say to us? Well, maybe nothing ... and maybe, juuuuuuust maybe, it confirms that Minthara is exactly the same as every fanatic from real world who claims to hear the divine voice, while in fact, they simply fulfill their own desires, using divine intervention as an excuse.  And if that is right ... How exactly do you know that this weird sect, that is kidnapping people who hold some kind of positions of power ... like Grand Duke from Baldur's Gate, religion leader of Goblin tribe, warchief of that tribe, Drow with clear connections to prominent family from Menzoberranzan (surely you noticed her tatoo), Bigest ugliest strongest Gnoll from a pack (aka alfa leader), or i dunno for example Vampire Spawn from coven of very powerfull Vampire lord, legendary folk-hero, Wizard with experience with really uncommon kind of magic, or litteral general from Hell ... how do you know that this sect, to quote you exactly "want to kill everyone with a different religion"? Doesnt that seem kinda counterproductive, when they spend so much effort and resources when trying to infiltrate those organisations?  It does to me. :-/ You really think the rite of thorns is a one-size-fit all solution to all the Shadow Druid's problems? Not at all ... I say they could believe its a solution to curent problem. You haven't been around the Shadow Druids much. Yeah i bet you have lots of experience around Shadow Druids from DnD lead by Larian writers ... oh wait, thats true ... you cant, since no such thing exists, except for what we both see in Early Acess ... So our "experience around Shadow Druids" are exactly the same ... what a surprise.  They are not passive, they are expansionist, and in fact their use of the rite in this game is particularly aggressive, since they aim to use it to isolate the druids of the grove and kill off the ones they don't like so they can gain full control. So ... proactive, expansionists, radicals, and killing everyone who is not 100% submited to them ... [irony] Sounds like great team players to me! I bet they would be thrilled to submit to us imediately.  [/irony] Come on, you cant be serious. :-/ The fact that you admit that the version of the Shadow Druids you want to see in the game is different than the one in the original saga I dont know Shadow Druids from "the original saga" as stated several times in the past, i dint play previous games. I also dont really see any reason to do so, nor to study what they would do back then, or what kind of people they were. Larian presented me their Shadow Druids, and those are in this game ... their motivations and goals are clear enough to me to see that what you are proposing here goes completely against this concept. :-/ And that all i need to hope you are wrong and what you propose will not happen. :-/ and yet you have the chutzpah to refer to the notion that 'we could work with group X that we could also work with in literally every other game of the series' as fanfiction is just  I dont really understand this sentence at all. :-/ In what matter? Here ... read this: https://www.urbandictionary.com/define.php?term=railroadingSoo ... Deffinitions tells us that railroading is forcing players to do something ... That would mean that this quest should have only one way to advance ... Lets see ... what can we do ... we can: - Kill Zevlor, and let Kagha take over the Grove and seal it ... - Kill Kagha and help Zevlor stay in the Grove ... - Redeem Kagha and help Zevlor stay in the Grove ... - Ignore Kagha and save Halsin ... meaning save Tieflings, but let Kagha corupted ... - Ignore Kagha and kill Halsin ... meaning save Tieflings, and let Kagha seal the Grove afterwards ... - Join with Goblins and kill Kagha, Zevlor, Halsin and every single person in the Grove ... - Join with Goblins and kill Kagha, Zevlor and every single person in the Grove ... but not Halsin (fun stuff this one) - (And maybe i forget some.)I mean ... english is not my first language as you probably see, so maybe something slipped me ... but this doesnt really seem like "railroading the only way to advance in the story" to me.  Yeah, sadly (or luckily depending on your prefferenes) nobody so far created AI that would be creating story as we go trough it ... it have to be prepared in advance, some limitations therefore are inevidable. I get you are pissed bcs you expected result that didnt come, but that doesnt make it railroad ... if anything it only prooves that your expectations were wrong. :-/ has no accommodations for players who might not be playing good-aligned characters Sure it have ... You are perfectly able to play exactly the way you want ... no matter your alignment or intentions ... the only thing you dont get is outcome you wanted, but that is just how it is in every story! You only control your character (well, your party in this game), but you dont pick how should others respond on your actions. And if you really, and i mean REALLY, wants to help Shadow Druids to fulfill their plans and intentions ... that path is in game aswell (it was described abowe)! But i see what you want, you want to join faction that is not supposed to be joinable ... its not supposed to ... deal with it. and has several obvious dead-ends where content was either cut or otherwise left unfinished. This is not an ideal state. Indeed ... but its also not a real state, its just your own explanation for not geting your own fantasy fulfilled. :-/ And I do not believe anyone could honestly get as riled up about the idea that it could be improved somewhat as you are. /shrug Im honest ... thats all im able or willing to say to persuate you. Take from it whatever you want.  Also ... i noticed you ignored my question ... let me repeat it for you: What would you do? A) Send them all instructions to do the ritual ... therefore keep them safe and protected against every and any outside influence or problems ... B) Send your whole cult into open war, potentialy against rest of the world, with uncertain end, bcs "some random dude in middle of nowhere, interfered with one of your agents asignment, but in the end that dude decided to take your side, after he threatened everything" ... And again ... be honest.
Last edited by RagnarokCzD; 06/03/23 05:20 PM.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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veteran
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Okay, looks like we’ve got to the stage in this thread where we need to agree to disagree on that point and move along. I just want to state that this post showed only after i send the long one ... So even tho it was an hour prior to my reaction i didnt read it while i was writing it. :-/ they seem to have no interest in being your ally. There's nothing in it for them. Exactly!
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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Volunteer Moderator
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Okay, looks like we’ve got to the stage in this thread where we need to agree to disagree on that point and move along. I just want to state that this post showed only after i send the long one ... Okay, as long as that’s the end of it and any Wookiees here will now at least accept a no score draw. EDIT: By the way, I’m not going to delete your post, but I would suggest you consider doing so or editing it down in light of my comment, particularly any direct challenges which you can now see it’s unfair to include given Leucrotta can’t reply without going against a moderator request.
Last edited by The Red Queen; 06/03/23 04:35 PM.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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Joined: Oct 2020
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By the way, I’m not going to delete your post, but I would suggest you consider doing so or editing it down in light of my comment, particularly any direct challenges which you can now see it’s unfair to include given Leucrotta can’t reply without going against a moderator request. I cant delete my post. O_o Or if i can i have no idea where to find that button. :-/ And sory, but i wont edit it either ... I doesnt seem like fair request to me ... if i would, situation wouldnt become anymore fair, the person who will not get chance to defend himself would simply swap ... After all, as far as i know, he can still answer anything he want to my PM without violating moderator request ... but if i delete it, it would no longer be posible ... (Just as i cant sent this message to your PM, bcs i want to make it clear for Leucrotta ... its entirely up to him, or her, or whatever pronoun they use, if they want to defent their ground or leave it beind.) This is just how things are, moderator comes, calls *stop* and we have to stop ... no matter on wich side the ball is ... if we would edit our reactions retrospectively, it just seems like infinite loop until whole topic is deleted. O_o When i would edit, i would be the one who is forbidden to defend himself ... Then he would edit, to make it fair, and become the person who is forbidden to defend himself ... Then i would edit, to make it fair, and become the person who is forbidden to defend himself ... And so on. :-/ So ... i will put it to spoiler tags, but that is all i can offer. :-/ If its not enough, i will suffer the consequences ... after all, its not like i can choose not to. 
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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old hand
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old hand
Joined: Jan 2023
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I'm not sure you can defend yourself after a point of disagreement. For example, someone says "eating chocolate rabbits is murder". You say: "they are not alive?". They say "they are to me and you are a murderer!"
You can prove an accusation unjust. But, short of gagging them, they'll continue to call you the slayer of chocolate bunnies.
A mod might slap a gag on you both, sometimes giving you "the last word". Sometimes not. It's an unwinable debate usually resolved by one person losing interest. Arguably, it's playing fast forward on that.
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I cant delete my post. O_o Or if i can i have no idea where to find that button. :-/
This is just how things are, moderator comes, calls *stop* and we have to stop ... no matter on wich side the ball is ... if we would edit our reactions retrospectively, it just seems like infinite loop until whole topic is deleted. O_o Agreed on the latter point. I made my suggestion only because your final post came after I’d called time. And I am making it a suggestion rather than a request (or order) because it’s a grey area as you didn’t see my intervention until after you had written it. It’s pretty clear to me what would be the friendliest and most constructive, but I am leaving it up to you. Spoiler tags would be better than nothing! PS You don’t need to explain what you have decided here, simply do or don’t do what you think is best and leave it at that. If you want to discuss further then feel free to PM me.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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I’ve been a Shadow Druid fan from the OG BG. You don’t join them, they invite you. If you turn them down, you die. Typically they research their new recruits before making the offer as to avoid coming out of the “shadows”. Every grove more than likely has a member with some groves completely converted (See Cloakwood). The ONLY way I see us being able to join is for your Druid to find out about them by reading Kagha’s letters and finding the hidden notes in the swamp. And allowing the Grove to be sealed off with out ever exposing her true nature. Later on I can see you getting an invitation as they have been observing you from the shadows and saw how you responded when you had the correct knowledge. Even though the these Druids have a different take on preserving nature, the are still Druids and receive divine spells. Very likely from Sylvanus’s more militant side. They would be very concerned about what the organization and civilization of the goblins, etc can do to their natural lands. Amarande and Faldorn set up the Cloakwood Shadow Druids https://forgottenrealms.fandom.com/wiki/Faldorn The modern quasi equivalent to a shadow Druid would be the E.L.F (Earth Liberation Front). The best IMO explanation of Shadow Druids their culture, etc in spoiler. Info from (2e AD&D) Description bogartted from: http://dark-wolf.weebly.com/add-2---druids-guide.html The Shadow Circle
The druidic order tolerates a wide range of philosophies under the umbrella of its loosely organized structure. The variety of different branches demonstrates this scope. So does the existence of the Shadow Circle.
A secret society of druids within the larger druidic order, the Shadow Circle accepts members who see Nature as a hostile, cleansing force that ensures the survival of the fittest. According to their philosophy, civilization--especially the building of towns and cities--has weakened humankind and many demihuman races.
Methods
The Shadow Circle sees barbarian humans and more primitive races as inherently more vital than civilized peoples. Thus, the Shadow Circle often allies itself with barbarian tribes or hostile humanoids such as orcs, giants, and goblins, especially those who choose to live in forests or mountains in the wilds. They deliberately encourage people to abandon civilization's "decadence" and return to the more natural existence of hunting and gathering.
But while their intentions are neutral, the methods of Shadow Circle members tend to promote chaos and evil. They behave as they do not due to an evil nature--their enemies include powerful evil empires as well as good kingdoms. Rather, they feel their cruel activities work toward the best interests of evolution and of Nature itself. For instance, the Shadow Circle may provide magical assistance to barbarian hordes trying to sack a city or lead humanoid tribes in raids against human or dwarven towns.
Sometimes the Shadow Circle even assists the cause of good. For instance, members would consider an evil city-state based around slavery a fair target, and they would feel as eager as any lawful good paladin to support a slave revolt in the hopes of toppling the city. The difference? The Shadow Circle would encourage the slaves in revolt to burn the city to the ground and then settle down as farmers, hunters, or outlaws in the countryside.
Lower-ranking members of the Shadow Circle often wage campaigns of terror against small settlements, usually working behind the scenes. Their favorite puppets are intelligent monsters like evil lycanthropes.
Membership
The members of the Shadow Circle keep their allegiance secret from other druids while maintaining their parallel "circle" rankings. An archdruid in the Shadow Circle is also an archdruid in a mainstream circle, for example. Shadow Circle druids of 11th level or higher follow the normal druidic practice of advancing in level through the challenge; in fact, Shadow Circle druids encourage each other to challenge nonmembers in mainstream circle hierarchy, thereby increasing their number among inner circle members. These duels almost invariably turn quite bloody.
An arc of the Shadow Circle exists in any domain where druids live, and its members may come from any druidic branch. Typically only one in five initiates--but as many as one in three 12th-level or higher druids--secretly belongs to the Shadow Circle. A great druid usually is not a member, but one never can tell for sure. In some troubled domains--particularly those in which druids face persecution and the wilderness displays signs of wanton destruction from human cities--most of the druids may join the Shadow Circle!
Shadow Circle druids adopt secret names to conceal their identities from each other. When they meet, they do so while shapechanged or wearing masks carved to represent predators native to the domain. This secrecy is important. Although the Shadow Circle ethos corresponds to that of the Order, most druids disdain the group's methods--and therefore, its members.
A known Shadow Circle initiate faces the enmity of other druids--and possibly the ban, for refusing to recant--as well as the ire of local authorities. Lower-level druids constantly challenge exposed Shadow Circle druids 12th level and higher, seeking to depose--and possibly destroy--offenders.
In turn, the Shadow Circle often tries to cause trouble within the druidic order. For instance, in order to recruit disaffected druids into their midst, group members covertly encourage rivalry between druidic branches (such as the jealousy between the dominant forest druids and the members of less influential branches). Characters may learn of the Shadow Circle when they discover a plot to ferment such trouble between druids from rival branches.
Note that these are the methods of a group of extremist druids, not evil ones. Their anti-civilization feelings do not alter their neutral alignment.
Shadowmaster. The highest-level druid in the Shadow Circle--usually an archdruid or druid--takes command of the group as the Shadowmaster. If two or more druids of equal level seek the post, they generally duel to the death, though one combatant--usually the younger--could agree to serve under the other. Unlike the semiautonomous mainstream circles, the Shadow Circle maintains strict discipline over its various far-flung arcs. The Shadowmaster exercises absolute authority over the membership.
Inner Circle. Under the Shadowmaster are the members of the inner circle, which consists of all the druidic order's Shadow Circle druids (12th level) and archdruids (13th level). (The Shadowmaster remains apart from the inner circle.) Together, the Shadowmaster and the inner circle make policy and direct the initiates. Only the Shadowmaster knows the real names of members of the inner circle--the identities of even these high-ranking members remain unknown to each other.
The 1st- through 10th-level initiates within this secret society, unlike the more independent initiates of mainstream circles, are expected to obey all orders from inner circle members and the Shadowmaster. Failure means punishment--death.
Shadowed Ones. Initiates who have reached 11th level have special status in the Shadow Circle. These initiates are known as "Shadowed Ones," the Shadowmaster's special tools. In particular, they act as enforcers and assassins for the secret group, hunting those who have disobeyed their fearsome leader or have been expelled from the mysterious society. The Shadowmaster sometimes encourages Shadowed Ones to serve as ambassadors to arcs of the Shadow Circle operating in other domains. Shadowed Ones automatically advance to the inner circle in this secret group when they achieve 12th level in their mainstream circle.
Shadowclave
Members of the Shadow Circle work in secret, pretending to be mainstream druids. For example, they attend all druidic moots. But every season each arc of the Shadow Circle also holds its own secret meeting--the Shadowclave--in the dark of the moon. The meeting lasts three nights, during which the membership celebrates its own version of traditional druidic ceremonies and receives new orders from the Shadowmaster and inner circle. Prisoners the Shadow Circle has taken throughout the season--along with disloyal or disobedient members--are kept alive until the Shadowclave. There, the inner circle tortures and publicly executes them, to remind the membership of what happens to traitors and enemies of the Shadow Circle.
Recruitment
The Shadow Circle does not take volunteers--it finds new members on its own. Recruitment, by invitation only, is in the hands of the Shadowmaster and the inner circle, always on the lookout for druids who seem ready to embrace the ruthless Shadow Circle philosophy.
For example, if a druid massacres a party of travelers who ventured into a sacred grove, the Shadow Circle soon comes looking for this prospective candidate. Another good possibility is a character who has destroyed a village whose peasants dared to clear a wood for use as farmland.
A Shadowed One spies on the potential member for a few weeks or months, often using animal spies as additional eyes. If the druid's deeds and words seem in sympathy with the Shadow Circle's goals, the character receives a visit from this Shadowed One (or a pair for a candidate 11th level or higher) before the next Shadowclave. The Shadowed One explains the group's purposes, inviting the newcomer to join. Of course, druids who refuse--or even waver--coincidentally turn up dead shortly thereafter.
Candidates who agree to join are blindfolded, given a mask, and taken to the Shadowclave. There the Shadowmaster gives each a secret name. After receiving their sworn allegiance, the Shadowmaster formally welcomes the new members into the Shadow Circle and commands them to perform some symbolic but dangerous task to prove their ruthlessness and dedication. (The difficulty of the assignment depends on the character's experience level.)
This kind of mission usually involves assassinating a specific enemy of the Shadow Circle, such as a noble or priest in a city the group has targeted for destruction. However, the task might be physically much simpler-- say, poisoning a town well. The Shadowed One who recruited the druid will follow along (secretly), ready to slay a newcomer who shows weakness, risks capture, or tries to betray the group. Those who succeed, the Shadow Circle embraces as full members.
Edit: Pay attention to the last part “recruitment”.
Last edited by avahZ Darkwood; 06/03/23 10:01 PM.
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Interesting. I hadn't made this connection between BG I & IIs Shadow Druids and this 'Shadow Circle', although it looks like Larian has. Some evolution or offshoot?
Still, I think it would be possible to work alongside them, as that blurb you posted indicates they do work alongside 'less civilized' groups and individuals rather readily, and of course, Faldorn and the shadow druids could be allied with in BG I & II. Now 'joining' them, that's obviously another story. I'd suggest to treat it more like the Zhent interactions are treated in the game right now. You do their leader a favor and it's hinted at that it will evolve into a more fruitful relationship later on (presumably in act II) You don't formally join the Zhents, but you do help them, they reward you, with the implicit expectation that it will lead to something more down the line.
So perhaps you help them out with their grove problem and they might provide enough help to point you in the right direction like Halsin would normally, but it also puts you on their 'radar' as a future ally, and they might consider helping you against the absolute down the road. Druid characters might get a formal invite down the road if they continue to show promise.
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