Apart from all the gameplay stuff...I am still quite amazed Larian does not care for a Day/Night system in their RPGs. Even MORE amazed deciding to not have such a system in a BALDURS GATE game. A game KNOWN for its day/night system.

What this brings to the table is an immersive world, a even better looking world, opportunities for quests/dialogues, interesting encounters, and story driven elements. I am at a loss on why people can't seem to realize that. 95% of opinions seems to be that its just <fluff>.

Octopath Traveller 2, an HD 2D game has it. And it looks marvelous. So does 90% of rpgs out there, thinking of it. Whats the difficulty?
Really shows that they are using that same ol base DOS2 engine and its incredibly weird limitations?

[Linked Image from i.ibb.co]

Last edited by Count Turnipsome; 06/03/23 11:28 PM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..