Apart from all the gameplay stuff...I am still quite amazed Larian does not care for a Day/Night system in their RPGs. Even MORE amazed deciding to not have such a system in a BALDURS GATE game. A game KNOWN for its day/night system.
What this brings to the table is an immersive world, a even better looking world, opportunities for quests/dialogues, interesting encounters, and story driven elements. I am at a loss on why people can't seem to realize that. 95% of opinions seems to be that its just <fluff>.
Octopath Traveller 2, an HD 2D game has it. And it looks marvelous. So does 90% of rpgs out there, thinking of it. Whats the difficulty?
Really shows that they are using that same ol base DOS2 engine and its incredibly weird limitations?
![[Linked Image from i.ibb.co]](https://i.ibb.co/GpVsLM0/Screenshot-2023-03-07-at-8-15-59.png)