The possibilities to remove control spells or negative effects from others in DnD 5e seem a bit underdeveloped to me. Or is that wrong?
I read that Larian already made several control spells/effects weaker than in normal 5e DnD, for which I'm generally grateful if it is the case. In some cases you can remove control from party members with the Help action (ok), sometimes with simple healing (maybe too easy?). But I miss some powerful dedicated ranged spells (for example of the Cleric) to get rid of control/severe conditions. The Cleric spell to remove bad conditions in melee distance is a waste of a slot in my opinion. Are there some good anti-control spells, perhaps higher than lvl 3?
For example Nere is able to take control over a character. In the last fight he forced Wyll to throw a fireball at us in the second turn after he got control of him, an unpleasant experience, luckily not decisive. Is there a way to remove the foreign control from a char? There are surely foes in the later game who are a bit more capable than Nere, is there anything one can do against control except having high stats for saving throws?