Originally Posted by Princeps08
Originally Posted by Zerubbabel
-A situation where the NPC recognizes the spell was for good or not a big deal.
-A situation where the NPC is mad that the spell occurred but otherwise does not or cannot do anything about it.
-A situation where the NPC is mad and will become hostile if not talked down or managed.

I would also add that these situations should ideally only proc if the target notices the spell was used on them. I would personally change how the spell works a bit. First, shorten the duration from 10 turns to 1 or 2 (no more teleporting away to avoid consequences),add the casters intelligence (wizard, arcane trickster version) or charisma (sorcerer, warlock version) modifier to the spell. Make it so that when spell is cast or when it ends, as it may be hard to transition out of a running dialogue scene, the target must make a Wisdom or intelligence Save to see if they notice the spell was cast on them. If they succeed the roll consequences unfold, if they fail all is good no confrontation.

I like the idea of this, I think considering we have a release date the game is probably finished or closed, and we're looking at months of fine tuning im not sure if they want to add more to the game in terms of how it process rolls and ends up in silent dialogue. I think lowering the duration and modifying how quickly it escalates to full on fights is good.