I would not recommend putting the crusade on auto. The super easy difficulty setting is quite fine, and you don't end up missing out on some important quests or having stupidly damaging crusade outcomes. Plus, crusade management in WotR is sooooooo much better than kingdom management in Km.
I hate pre-buffing as a concept. Period. In all cRPGs including the old IE games. Just absolutely hate it. So the way I choose to play these games is to never pre-buff (other than in very rare situations where a specific pre-buff is mandatory to get through the encounter) and to just dive right into the combat, but offset this by lowering the difficulty level (in WotR I play custom difficulty with "moderately easy" enemies). I also only very rarely use offensive spellcasting and limit myself in combat to melee and missile weapons and support spellcasting. This is my standard cRPG playstyle, and perhaps why I so strongly prefer RTwP and not TB.
Hell yes brother. Another reason the 5e system is better. Most buffs are either after long rest because they last until next long rest OR they are combat specific and tactical in nature.
Buffing 20 spells before every combat is bullshit. It's crazy that they even had a solution to this with the Sequencer spell - all they had to do was make it a UI feature instead of a spell so people could just slap a single button to get all those spells in place, but they never did this.
Yes, this is the ONE thing about 5e I absolutely LOVE over 3.5e. It is also the system in the PoE games, where the vast majority of spells cannot be cast outside of combat so pre-buffing is by definition not possible. It's a big part of why I love the PoE system as well.
Would people recommend Pathfinder Wrath of the Righteous for someone who was just "okay" with Kingmaker, prefers turn-based to RTWP, and doesn't like individual combat encounters lasting more than 2.5 hours?
I like what I see online about the choices and build options, but I am worried the length of combat and the overall crunchiness of the Pathfinder system might make the game too time-consuming.
I am playing it now! I am in Act 3. I skipped Kingmaker, though, so can't say how it compares to that. I am playing a sylvan sorcerer with a great pet named Leaf. I am playing in turn-based mode on normal difficulty. Some of the battles are a bit long. I like it well enough, though, that I will probably finish it. I don't do any prebuffing, which seems fine on normal (maybe it makes some fights longer, though?).
Best part so far: Mythic paths: I picked Azata, which is great! I get a cute pet dragon and can make plants grow everywhere.
Worst part so far: Traveling on the map + resting system + encumbrance. Anytime you want to go anywhere, you have to travel on a map with lots of random encounters. You also often need to rest when traveling on the map, and of course, resting has random encounters, too! This is all before you can even start a quest. You can build some fast travel teleportation circles, but they take forever to build in multiple places and also have a cooldown. Once when I was leaving an area, it said I couldn't leave unless I dropped some loot!
Writing: Quests are well done. Dialogue is mixed. I would like more dialogue with companions in general (other than banter) and the romance didn't have much content so far. On the other hand some noncompanion npcs have walls of text for dialogue. Full voice acting would have really helped them cut down on those wall-of-text dialogues!
I confess I ran out of steam I think around half way through Kingmaker, despite the fact that there was loads about it that I liked. I found the timed quests stressful, but the thing that finished me off was a couple of areas with loads of fights with generic enemies that took absolutely ages and lots of micromanagement. I think the final straw was an area with tons of electricity spamming wisps.
I suspect part of my problem was that my characters werenât built very well, as while I found the interface that showed class progression to help with levelling up was very good (hopefully the BG3 full release will have something similar), the sheer variety was bewildering and I probably made some poor multi-classing decisions not knowing the ruleset. And reading this thread I may not have been doing enough pre buffing either.
But thanks to suggestions here, I might give it another go and just crank the difficulty down to make it less frustrating!
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
If you build a big stack and use a mage general (Setsuna Sky for instance) then the crusade mode becomes fairly trivial even at the hardest difficulty. Seriously, Setsuna Sky is the real hero of the crusade. If they let him go on adventures he would curbstomp everything.
Oh god you just reminded me. This was another significant cause of my disillusionment with WotR.
I initially chose a melee general because I thought "war = fighting -> melee general should be well-suited." And I struggled a decent bit - fights were tedious, thought was required, my general's abilities didn't really help much.
And then I finally recruited a mage general, which made the crusade fights SO much easier. Just Scorching Ray (eventually fireball?) everything without having to worry about common non-magic DR of enemies. What a terrible game mode.
And then I finally recruited a mage general, which made the crusade fights SO much easier. Just Scorching Ray (eventually fireball?) everything without having to worry about common non-magic DR of enemies.
Not a game, but I can't recommend enough PsychOdyssey - a documentary on making of Psychonauts2 (all free to watch on DoubleFine's youtube channel). Just like the one they did for Broken Age it is a pretty detailed "post mortem" of the game. I must say, considering how air tight the game shipped I am surprised to discover how troubled the development was.
Would people recommend Pathfinder Wrath of the Righteous for someone who was just "okay" with Kingmaker, prefers turn-based to RTWP, and doesn't like individual combat encounters lasting more than 2.5 hours?
I like what I see online about the choices and build options, but I am worried the length of combat and the overall crunchiness of the Pathfinder system might make the game too time-consuming.
I am playing it now! I am in Act 3. I skipped Kingmaker, though, so can't say how it compares to that. I am playing a sylvan sorcerer with a great pet named Leaf. I am playing in turn-based mode on normal difficulty. Some of the battles are a bit long. I like it well enough, though, that I will probably finish it. I don't do any prebuffing, which seems fine on normal (maybe it makes some fights longer, though?).
Best part so far: Mythic paths: I picked Azata, which is great! I get a cute pet dragon and can make plants grow everywhere.
Worst part so far: Traveling on the map + resting system + encumbrance. Anytime you want to go anywhere, you have to travel on a map with lots of random encounters. You also often need to rest when traveling on the map, and of course, resting has random encounters, too! This is all before you can even start a quest. You can build some fast travel teleportation circles, but they take forever to build in multiple places and also have a cooldown. Once when I was leaving an area, it said I couldn't leave unless I dropped some loot!
Writing: Quests are well done. Dialogue is mixed. I would like more dialogue with companions in general (other than banter) and the romance didn't have much content so far. On the other hand some noncompanion npcs have walls of text for dialogue. Full voice acting would have really helped them cut down on those wall-of-text dialogues!
My understanding is that the romances in WotR really get going only in Act 5. But the problem is that some of the dialogue choices you make in the early Acts with the potential romance companions matter in how the romance works.
Yes fatigue and resting on the world map are a serious pain. Totally agree. For encumbarnce, there is an option to make it not affect your movement in Settings. But your total carrying capacity will still remain limited by your party's total strength. So belts of strength are good even for the caster types in your party.
Originally Posted by The Red Queen
I confess I ran out of steam I think around half way through Kingmaker, despite the fact that there was loads about it that I liked. I found the timed quests stressful, but the thing that finished me off was a couple of areas with loads of fights with generic enemies that took absolutely ages and lots of micromanagement. I think the final straw was an area with tons of electricity spamming wisps.
I suspect part of my problem was that my characters werenât built very well, as while I found the interface that showed class progression to help with levelling up was very good (hopefully the BG3 full release will have something similar), the sheer variety was bewildering and I probably made some poor multi-classing decisions not knowing the ruleset. And reading this thread I may not have been doing enough pre buffing either.
But thanks to suggestions here, I might give it another go and just crank the difficulty down to make it less frustrating!
The way to get through those painful areas in the final Act of Km is to turn the difficulty all the way down, including setting enemy damage all the way down, and then just blasting your way through those areas.
Yeah, character creation, including how you level up your companions, is very critical in the Pathfinder games, and can be very daunting because of the incredible range of character development choices and paths available. For both games, I highly recommend their guides on Neoseeker (their Fextralife pages can be very useful too), especially to help with at least building your companions in an optimal way, so that even if your PC is non-optimal your party will still be strong and awesome.
Starfield will release one week after BG3, what an unfortunate timing.
Perhaps, or perhaps that means we can play BG3 first and by the time we get round to Starfield thereâll have been time to fix any major bugs! I donât think Iâve played any Bethesda games when theyâve first come out myself, but I have heard theyâre notorious for releasing games with buggy first versions.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
I confess I ran out of steam I think around half way through Kingmaker, despite the fact that there was loads about it that I liked. I found the timed quests stressful, but the thing that finished me off was a couple of areas with loads of fights with generic enemies that took absolutely ages and lots of micromanagement. I think the final straw was an area with tons of electricity spamming wisps.
I suspect part of my problem was that my characters werenât built very well, as while I found the interface that showed class progression to help with levelling up was very good (hopefully the BG3 full release will have something similar), the sheer variety was bewildering and I probably made some poor multi-classing decisions not knowing the ruleset. And reading this thread I may not have been doing enough pre buffing either.
But thanks to suggestions here, I might give it another go and just crank the difficulty down to make it less frustrating!
Unfortunately the final chapter is even worse in that regard - tons and tons of identical, powerful mobs. Oh look it's the wild hunt! Again.
WotR is designed to play with a min maxed character - forget backstory, nuance, etc.
Two builds that are really powerful and don't require a great understanding of the system
Nature oracle - angel path. Merge spellbooks when given a choice Elemental specialist 1 / Crossblooded sorcerer 19- choose two types of fire breathing dragon and take Azata path
Originally Posted by Boblawblah
Originally Posted by Icelyn
Best part so far: Mythic paths: I picked Azata, which is great! I get a cute pet dragon and can makes plants grow everywhere.
(Good) [Requires Azata Mythic Path] Sing the Song of Elysium.
Oh I love the Azata path, Aivu is just the best. I think WotR is a brilliant game. I don't min-max and just keep the difficulty low, it's perfect. I don't think it makes a lot of sense to complain about the difficulty of the game when it offers the amount of granular control that it does. It's one of the best games I've ever played, cannot reccomend it enough.
Worst part so far: Traveling on the map + resting system + encumbrance. Anytime you want to go anywhere, you have to travel on a map with lots of random encounters. You also often need to rest when traveling on the map, and of course, resting has random encounters, too! This is all before you can even start a quest. You can build some fast travel teleportation circles, but they take forever to build in multiple places and also have a cooldown. Once when I was leaving an area, it said I couldn't leave unless I dropped some loot!
Sounds very much like Kingmaker. I think I wouldn't mind world map that much in that game, if locations and quests were more meaty. It was a lot of loadscreens and slogging back and forth on the world map in that game.
Worst part so far: Traveling on the map + resting system + encumbrance. Anytime you want to go anywhere, you have to travel on a map with lots of random encounters. You also often need to rest when traveling on the map, and of course, resting has random encounters, too! This is all before you can even start a quest. You can build some fast travel teleportation circles, but they take forever to build in multiple places and also have a cooldown. Once when I was leaving an area, it said I couldn't leave unless I dropped some loot!
Sounds very much like Kingmaker. I think I wouldn't mind world map that much in that game, if locations and quests were more meaty. It was a lot of loadscreens and slogging back and forth on the world map in that game.
Give everyone an animal companion and the weight frustrations go away. I give Seelah a level of beast rider right away.
Building teleportation circles reduces frustrations about map travel
Irrelevant to me personally, but I wonder if it will pressure Larian to move the date.
I so wonder however, how much overlap there will be. Good, bad or mediocre, Starfield is bound to dominate the conversation, so it could easily bury Baldur's Gate3 regardless of each game's quality.
Well, unless Starfield turns out another Fallout76 and people will flock to BG3 go spite Bethesda, like they did with Outer Worlds.