Originally Posted by 1varangian
BG3 uses running jump rules for standing jumps and a massive distance buff on top. With that in mind, Difficult Terrain needs to reduce jumping distance to 1/3, or just disable jumping entirely. The jumping ranges need to be more reasonable too. I had minotaurs just fly over a Sleet Storm, which is a huge area. Strong PC's jumping superhero high to reach elevation feels wrong in D&D. They're still human(oid). Climbing (Athletics) should also be a thing, and getting to a cliff should be harder so it has more tactical weight. And the Athletics skill needs a proper use.

Everything being explosively flammable needs to be changed. Web and Grease are supposed to be, but the amount of pyromania in this game renders the proper use of these spells pointless. The entire area of an Entangle or Plant Growth being instantly removed by a candle or torch, or a little splash from a fire bomb/arrow every enemy likes to spam, is really stupid.

How's Stinking Cloud btw? Does it explode too?

Being able to undo Sleep with a Bonus Action Shove is also wrong. It's already less useful because goblins have higher HP.

What's most important though, Larian need to work on their CC hate issues.

+1

Agree completely having said that I don't expect Larian to change their DOS2 infatuation with pyro effects and surfaces. I'm hoping for an extensive MOD that completely eliminates this part of BG3 including wiping out all of the nonsensical barrels of oil and firewine, firestalks etc ad infinitum.

Last edited by Ranxerox; 09/03/23 02:32 PM.