And KR I do want to speak up and throw iny two cents about your bomb opinions. I'm with Niara on that point, I'd go to New York too since to me it seems obvious that I'd find an expert who would be able to help me there. Granted I'm not an expert on bombs alike gale is on magic, so Gale probably has a better idea of just how likely or not actually finding an expert who can help him is. You say it's about Gale facing facts, but his condition isn't cut and dried. There's still a decent chance of finding a solution that let's everyone live.
Also it's worth pointing out, our character is doing the exact same thing, every companion is. We have tadpoles in our brain that will turn us into a deadly, mind-controling abomination and we're trying to find a cure rather than just killing ourselves on the spot. Gale at least knows a definite way he can keep from exploding. Initially we all believe that we have a hard limit of 7 days. Being out in the wilds doesn't even help in our case since if we transform the mindflayers we become are perfectly capable of finding their way to the underdark and going about their wicked work.
Thanks for the kind words.
On NYC
Whaaaaat?! You would take a nuke into a city of 8 million people? Not a good decision imo
And I do think the mindflayer issue is mentioned in the game. My toon tells Nettie that she will kill herself if she thinks the transformation is going to happen.
What do you tell her?
Mine tells her the same thing. But the way you talk about what Gale should do, you make it sound like as soon as he realized the orb would explode, he should have gone somewhere unpopulated to die, and by that logic as soon as our toon wakes up and learns what the tadpole will do, they should have killed themselves. They should have just dived straight off the nautiloid in fact. We should have let Lae'zel kill us, or let Nettie do it without fighting, instead of scrambling for a cure nobody seems confident we'll find, out in soke random patch of wilderness that has an inprovablt number of places ro even look for a solution in the first place. We start out having a hard timer and after the timer reveals itself to be flawed (by your argument we're bad people for letting it get that far in the first place) it's a looooong time before we get a truly reliable opinion telling us we don't have to worry, so before then the change can sill happen at any moment without any warning at all to let us do something about it. In contrast, Gale can reliably keep the orb dormant indefinitely if he keeps feeding it magic items.
Originally Posted by KillerRabbit
That's true - I am unduly influenced by the "avoid the game over screen" And it does weigh on my toon's mind - but there is a matter of scale. The four of us transform and we take out say 30 - 50 flaming fist and few clerics? Gale will take out 140K?
The way I see jt, a mindflayer could be just as dangerous as the orb, just on a longer timeline. They're able to strategize, plan, they're able to hide with their mental powers and above all, they'll try to make it back to their brethren and eventually reproduce more mindflayers.they can potentially live for a long, loooooong time if I understand correctly, and in that time they could do far more harm all added up. People are clearly terrified of what they can do and the threat they pose. Plus a group of mindflayers starting out? Probably even worse.