Hey guys,

Trying to rework the arrows effects in the game.
I'd like your opinion, especially on balance. Of course your opinion is welcome. Would you use such arrows ? Do you think it is more appealing than the current one ?

I'm currently foccused on fire, acid, ice, detonation and lightning arrows (the most "common" magical arrows).

CURRENTLY :
Most of them deal weapon damage if your attack roll is sucessfull AND/OR +1D4 damages if the target's ST failed.

Most of them also create a surface in a somewhat wide radius.
Surfaces create issues in my opinion because even if you miss entirely your target (attack roll + ST failed = no damage), she will suffer negative effects.

Arrows of fire : 2 types of damage (Attack roll and saving throw) + always apply burning through surfaces, which mean 3*1D4 additionnal fire damages + 3*concentration checks)
Arrow of ice : 2 types of damage (Attack roll and saving throw) + always force another saving throw to all characters in the area not to fall prone.
Arrow of acid : 2 types of damage (Attack roll and saving throw) + always apply acid (-2 AC) to all characters in the area.
Arrow of lightning : 2 types of damage (Attack roll and saving throw).

Arrow of detonation : Push every creatures in an area of effect, which is totally OP with the verticality in the game, and eventually boring in many situations (the worst being the boat to grymforge, obviously).

In my opinion it is overwhelming (hard to understand even when your read the logbook), poorly balanced (some are overpowered and others are really weak), and it doesn't make sense.
Currently the game assume that even if you miss, you have successfully shot at the character's feet so a surface is created. It is particularly wierd when you attack higher targets.
Your target and his close allies should not suffer any effects if you miss entirely in my opinion, especially so powerfull ones.

I also personnaly think that an additionnal saving throw for an additionnal 1D4 damage (which is very weak in the second part of EA) is weak.

I currently don't like the magical arrows and barely never play with them.
My idea is to rebalance the effects and to remove surfaces creation (>< changes) that would be more related to potions.

MOD :
Arrow of Fire
- Attack roll success : weapon damage + 1D6 fire damage
- Attack roll sucess = Dexterity ST. If ST failed : apply burning for 2 turns (3 * 1D4)

Arrow of Ice
- Attack roll success : weapon damage + 1D6 cold damage
- Attack roll sucess = Dexterity ST. If ST failed : apply frozen for 2 turns (target can't move)

Arrow of acid
- Attack roll success : weapon damage + 1D6 acid damage
- Attack roll sucess = Constitution ST. If ST failed : apply acid for 2 turns (-2AC)

Arrow of lightning
- Attack roll success : weapon damage + 1D6 lightning damage
- Attack roll sucess = Wisdom ST. If ST failed : apply electrified for 2 turns (reaction blocked)

Arrow of detonation (AOE)
- Individual attack roll success : weapon damage + 1D6 force damage

==> Arrows no longer create surfaces, but it change surfaces as currently (water become ice with an ice arrow, grease is burning with a fire arrow, water and blood are electrified with lightning arrows...).
==> The additionnal elemental damages are always done if your attack roll is sucessfull. I personnaly think that I shouldn't be lucky two times to deal more (but balanced) damages with magical arrows than with normal ones.
==> If you miss your attack roll : nothing happen. You have just missed the target
==> Rather than applying surfaces effects automatically to all characters in the radius, the surfaces effects are applied to a single character on a failed saving throw. I just reworked some of them for balance purpose.
==> Most arrows have the same kind of mechanics (>< surfaces). An attack roll and usually a ST to apply a status.

I personnaly think it is a lot more appealing, a lot more fun and a lot more balance than in the base game.
But what do you guys think about it ?

When this mod will be fixed I'll try to create a tutorial on how to mod games with BG3 mod manager and create a "let's try our suggestion through modding" thread with mod suggestions for us to wait until release !
(shove is an action, hide is an action, ranged weapons have different range, bless target reworked, choose your starting equipment thanks to Lostsouls,...).

Last edited by Maximuuus; 12/03/23 06:01 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus