So while I have to agree the side effects of special arrows are quite OP ( 100% accuraccy basically, if you miss you still have the surface, if you hit you basically nuke that poor thing on the other side) by removing the surface and guaranteed damage you emphasize a different issue.

Regarding the statuses applied by special arrows I think what you came up with is quite cool and I could see myself playing around this type of statuses instead of having those surfaces created under the feets of my target( if it still works like that? I'm talking based on pre-paladin build from 2022).

However...Players when they miss an arrow, will have 0 impact on the combat. But that subject is large and is a completely seprate topic(and for clarification -> Missing too often absolutely isn't a problem for me personally, but I played with people who managed to complain about it despite the loaded dice!)

With Larian introducing the loaded dice as an answer to misses , removing surfaces kinda goes against the spirit of reducing the impact of a " miss" during combat.
I really don't understand , like genually I do not posses the ability to comprehend people not enjoying risk management and a miss being part of it. Where does that frustration come from?

But misses and masses aside I think yeah, a "guaranteed" hit on a relatively common special arrow is just too much.

Last edited by virion; 12/03/23 08:13 PM.

Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.