With Larian introducing the loaded dice as an answer to misses , removing surfaces kinda goes against the spirit of reducing the impact of a " miss" during combat.
I really don't understand , like genually I do not posses the ability to comprehend people not enjoying risk management and a miss being part of it. Where does that frustration come from? .
I understand the reasoning, but most spells, attacks, class features and so on can entirely miss and have 0 impact on combat.
I'm not sure why it could be a problem if magical arrows could entirely miss too. I can't be sure but I guess magical arrows are more designed with "surfaces" in mind than with a "always hit" purpose. In this case, the "always hit" seems to me like a side effect more than something designed on purpose. I may be wrong, ofc.
Personally I would remove special effects alltogether - I think that extra elemental damage would be good enough (and add quivers so they can be combined with other skills)
That said, your ideas do sound good to me - freeze sounds a bit powerful - I think
chilled would be powerful enough.
I am not against some kind of paralysing missle, but I think it should be rare and valuable.
Thanks for your feedback. I could personnaly live without any special effects but extta damage too to be honnest but I think it is tacticaly interressing to have them (burning is great against caster/concentration, block reaction allow to bloc AOO, to escape,...).
I guess you only mean the part of chilled that is talking about movement ? It is also a possibility. I have chosen to freeze entirely mostly because of hamstring shot. I reworked it in another mod I'm still working on. In this mod you can use hamstring shot (movement /2) once per turn.