Originally Posted by Wormerine
May I ask: Did you think of "Frozen" to just restrict characters from moving, or a complete paralysis (skip turn) like in D:OS2? If it's just restricting movement, that I think it would be fine.

Oh yes, I didn't explained the status well.
Frozen (homebrew status) description is something like "your feet are frozen in ice, you can't move".
Movement is reduced to 0, but characters can use all their actions/bonus action/reaction.

Originally Posted by geala
I could accept total misses if the arrows were available in the release game version in about the same amount as currently (relatively cheap and easy to get).

In my opinion, the amount of magical ammunition is good in the game currently. I personnaly never buy them so I don't have tons of them.
Just what I need to have fun, possibilities and a bit of ressources management. Of course I guess you can have an unlimited amount of them if you buy them each time merchants refill... Which is not something I like, but neither something I'd ever plan to do.


Originally Posted by geala
What I don't like is that you cannot use the special arrows with the sneak attack of the Rogue. Do you think they could be made usuable or would that feel unbalanced to you?

I'm not a TT player so I can't really say if it is balanced or not. I guess it would be powerfull, but not especially overpowered.
The additionnal damages a rogue could do compared to other class would remains the same whatever both of them use normal or magical arrows so I guess it would be fine. Let's wait for DnD players to be sure.


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