If you want an opinion about a game mechanic, you listen to people who played that game long enough to have an INFORMED opinion.
As someone who played competitive multiplayer games a lot, this is untrue in a lot of cases. People who have experience in a game will have problems that are often at odds with people who are less experienced, leading to balancing issues that can kill a game in the long run. Not saying that this is the case here, but your statement is what has ruined so many games I love.
There's a difference between listening to an user base familiar with a topic and isolating only the hardcore fringe.
Also, a common saying in game design is that your user base is often extremely reliable at identifying a problem and fairly terrible at suggesting solutions.
Which is observable even around here, with a lot of cases where people come up with suggestions about overly-designed and unnecessarily complicated "improvements".