Originally Posted by Wormerine
Ah, thanks. That would be fine. Did you consider per-turn saving throws to shake off the status? 5e does quite a bit of that. That way you could even extend effects by, let’s say one turn, and hopefully it wouldn’t get out of hand. I also wonder if Ice’s ability check, shouldn’t be strength - for one to diversify check’s further, and roleplay wise, it makes more sense for me for a character to “break” through ice, rather than dodge it.

I don't know if it is possible to force a ST at each turn. If you have a status / spell in mind that currently work like this, feel free to tell me.
It would be easier to check in the games files. I think it is a good idea.

And I'll definitely go for strength ST. That's a great suggestion.

But now that I think about it... What about flying creatures that doesn't need feets (nor wings for some of them) to move ?
Shouldn't they be affected by frozen ?

Last edited by Maximuuus; 13/03/23 02:19 PM.

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