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Interesting. Another Bg3 Multiplayer Guild besides mine.

First of all -- another multi game guild is in the House. CONGRATULATIONS for taking the splurge. A NEW D&D game is in town -- are you kidding me!? :)~~~~

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In addition to what Niara said - I read through your rules and they seem quite onerous and vague.

Our guild rules are NOT FOR EVERYONE. They tend to attract old-school gamers, veterans and NO DRAMA types. Thats a GOOD THING for us. But we get introverts, extroverts, from all walks of life, and because we stay AWAY from discussing politics and religion, it allows people that NORMALLY might not get along, but because we have thing CRAZY THING CALLED D&D gaming in common... so many times it works out. As long as everyone wants a DRAMA FREE GAMING EXPERIENCE, that is. So each guild rule is designed for a reason.

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You guys may want to consider setting up different kinds of runs that allow for different types of behavior and levels of seriousness and or even "cheating", "cheap tricks", metagaming or even "exploits". It almost sounds like you are saying there is only one correct way to play the game and you guys are the owners and arbiters of that methodology.

Yeah the guild rules are enforced. We did not invent our style of gaming, but we certainly have earned A GOOD NAME in gaming circles in which we are involved in, thanks to our members. In some games like DDO and Neverwinter, we are a household name. In order to create a drama-free experience, we have created each of our rules to combat a challenge that we've needed to address in previous years. Yes in today's world we need to spell out certain rules that maybe 30 years ago wasn't necessary. We ARE PROUD of our guild rules and if there is any rule that you would have trouble following, you oftentimes may not make a good fit. Quality over Quantity. Which rule do you think is "onerous?" Haven't heard that one before! smile PS: That being said, we've tweaked our rules slightly over many years to ensure they are right where we want them, aka in the best interest of all of our guildies.


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Here are some of the suggested run types we use, although we encourage people to agree on rules beforehand.

-CHAOS RUN
– Nothing matters, and everyone just does whatever. There may be little cooperation or stability. Go in with no expectations.
-MURDERHOBO RUN
– Just try to kill everyone, regardless of consequences. Teamwork required.
-SOCIOPATHIC RUN
– Kill who you can get away with without destabilizing society.
-ROLEPLAYING RUN
– Stick to a strict interpretation of RP’ing. This means no meta or advance knowledge of anything. Behave in game as your character would behave based on who they are. No meta, or powergaming or commenting on another person’s stats. Listen to conversations.
-SERIOUS RUN (Good/Nuetral/Evil)
– Play seriously with a specific alignment outlook. This is not a roleplaying run as it allows for metagaming but you are sticking to a moral code.
-IRON-MAN RUN (Honor Mode)–
If the party dies then game over. Additional conditions can be arranged such as if any player dies, then they are gone/no res. Exceptions for software bugs that occur.
-TOUR GUIDE/NEW PLAYER RUN –

Ahhh yes, GREAT stuff here. Ok see Tyrs PARTY LEADERS can get CREATIVE! Thats D&D in essence. Gary Gygax once said “The secret we should never let the gamemasters know is that they don't need any rules.”

AS LONG AS ITS DISCUSSED BEFOREHAND, and EVERYONE ON BOARD IS OK WITH IT, then it should be ok. Hell we've done NAKED MIDNIGHT RUNS in some of our games... walk around with no clothes in game & drinkin' beer or whatever in real life. I have NO PROBLEM with any run you've listed above.

I think almost everyone is going to want to run THE GAME AS IT IS INTENDED TO BE PLAYED the first few run-throughs. But after that... I want guildies TO STICK AROUND with their new friends!! So ya find creative ways to have fun.

Last edited by Commodore_Tyrs; 16/03/23 07:59 AM.