Originally Posted by mrfuji3
Originally Posted by andreasrylander
Maybe if they did implement a faithful rules version and the current version for those who like silliness? Or at least give shield master the option or making enemies prone with their shove... but the best solution is too at least have the option of making shove an action that also enables you to prone enemies, and shield master can do those things as a bonus action.
Ideally that would be the case. Larian implements 5e RAW except for necessary changes for a video game adaptation, and then adds various toggle options. Doing this could also massively boost replayability by providing essentially entirely new combat experiences.
- Cantrip surfaces: on/off
- Shove (and other universal actions): action/bonus action
- Jump: BA w/disengage / BA without Disengage / Free action
- High/Low Ground: Advantage / +2 / no bonus
- Backstab: Advantage / +2 / no bonus
- Food: In-combat healing / Req for Resting
etc

I'm not sure, but my guess is that such options would have too many consequences on the AI.
I'm not sure options can change the core game's mechanics.

Most options in WOTR, a game always praised for his number of options feels very "neutral" on the AI behavior.
Food x1.5 for long rest / x1.5 damages / weight effects ON/OFF / prepare spells only at camp / ... even random encounter ON/OFF seems to me like options that can more reasonably be expected.

Last edited by Maximuuus; 16/03/23 10:13 AM.

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