Originally Posted by FreeTheSlaves
I’ll just reiterate support for points already made.

- Only rogues get hide as a bonus action at level 2, as per TT rules.
- No hiding in plain sight during combat, replace sight cones with 360 degree sight up to vision-blocking objects, again as per TT rules.
- Sniping automatically reveals location unless you have sniper feat, as per TT rules… seeing pattern here.
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- Acute hearing, enhanced smell, tremorsense (bulette!), life sense and dragon senses are all-directional, expand sight cones to 360 degrees for such creatures.
- Companions nearby not in combat switch to turn mode and get inserted into initiative order.

Stealth in TT has similar problems as BG3, so I’m understanding towards Larian for having to implement tricky rules.

Every one of these bullet points above is ABSOLUTELY needed in the game. There are reasons why there are certain feats in the game to allow for various special actions. Certain spells/abilities can just add a background stat/buff that turns the current cone vision into 360 vision (as explained, many, many different effects can cause this).

And the easiest way to solve the crazy interaction of stealth in this game is if you are anywhere near combat, no matter your condition/position/status/ect, you enter turn combat.

This issue is just as important as the previous issues of using food as potions, short rest vs long rest, Advantage/Disadvantage from Height, and Reactions. Treat this issue as such, Larian.