Then I have very good news for you: "Gadgets" like the Smoke Powder Bomb, however, I have used in battles rather rarely. The first ones you get at the Toll House, which makes the fight against the Gnolls to save the Zhents much easier, especially if you choose the approach via the rear tunnel access to have the cutscene with Rugan. Otherwise, the Zhents usually did not survive the Gnoll attack. Others play more excessively with the "Fireball" spell. So I'm rather relaxed about gadgets like bombs and my use of them so far.
With my Valour Bard, I used Bardic Inspiration (I just forgot or drank a Healing Potion instead) even less, almost never in combat, and not even her own offensive or control spells. Both Bardic Inspiration and Karmic Dice (unless I forgot to disable it) I even used rarely, that is, on very difficult dialogue rolls. But sometimes Guidance was removed, sometimes Guidance and Bardic Inspiration were possible together. I was more supporting / healing and spell casting from scrolls (Guiding Bolt, Ray of Frost, Magic Missile). Otherwise, my Bard had the function to interrogate the dead with the "Disguise Self" and th "Speak with Dead" combo. For this I later provided the Necro, in case the party size is increased.
In extremely rare fights where a tank was needed, like with the Lava Elemental and Grym, I then buffed my Battle Master with defensive spells and it was sufficient.
The most difficult fight was with Auntie Ethel (at Level 4), but I was very lucky.
Overall, I like my little DnD SWAT unit so far. xDD
Yes I haven't tested the Ranger yet and right now the air is out for a second run too, just for the Hunter. All the proofreading and inconsistencies etc. pp. have worn me out.
Last edited by Lotus Noctus; 17/03/23 06:24 AM.