Ofc as well as Cure Wounds, but the Gnolls do too much damage (AoE damage by exploding alchemist fires + ranged Multiattack + Flint melee onehits, so you can hardly keep the Zhents alive (if you take this approach)... They are also mostly onehit victims for the Flint...
https://forums.larian.com/ubbthread...s=Rugan+buggy&Search=true#Post842384From outside I find the fight against the Gnolls also easy-peasy, especially since you can then also turn the Flint against them. But as I said I choose the approach without the Flint cutscene, but deliberately the one with the Zhents, if you use the other approach. You don't get both cutscenes.

It took me severeal trys and the only chance so far was a quick and massivly AoE damage output to the Gnolls and I managed to block and distract them by a summoned Flaming Sphere via scroll. Praise to the Smoke Powder Bomb and the scroll.