Originally Posted by RagnarokCzD
This sounds to me like yet another problem that is just in our heads ...
Rag.

It is a game. It is just pixels on the screens - all of the game is in our heads. It is all about psychology. All a game design can do, is make players think and interact with a game in a certan way. If a design leads to undesired player behaviour, than that design is faulty, not the player. It will likely be impossible to get desired behaviour out of every player, but randomised skill checks leading to savescumming has been a common problem in cRPG, to the point that some studios prefer to avoid RNG all together.

A suggestion to hide game feedback is interesting, but I question if it would actually solve anything - so far success.failure states in BG3 have been very binary and would be obvious even without additional feedback. On a dowside I think it would reduce the excitment of rolling the dice, making the whole process rather tedius. What's the point of spinning the dice, if there isn't a number in your mind that you are hoping to roll?