Originally Posted by Wormerine
Originally Posted by Blackheifer
The game takes between 8-15 hours to complete EA. It very much depends on the experience level of the players but you are looking at 2-3 sessions of 4-5 hours.
That feels like a very short estimate. I am pretty sure in singleplayer first playthrough took me 20-30 hours - and in my experience coop play take longer, with multile hotbar/inventory managements at different times, thinking in turn based happening one at a time, rather than forming one plan and than executing it.

Or it that playtrhough of experience party? Know content, don't read stuff, skip cutscenes and dialogue, have combat encounters pretty figured out.

You are correct, my best group managed to finish the game in under 8 hours - but those are all people with more than 1,000 hours in and an optimized group (Zerker Barbarian, Dark Elf Rogue, Light Cleric, Githyanki Wizard (Evocation)). They all have meta knowledge.

An average experienced group will take about 12-15 hours with 1 or 2 new players. I don't have stats on all new players. I would say 20+

Single player the game is 40-80 hours - depending on how much time you want to spend and how completist you want to be. We estimate the full game will be 250-350 hours single player.

Originally Posted by Commodore_Tyrs
Originally Posted by Blackheifer
Originally Posted by Commodore_Tyrs
[quote=Blackheifer]Fyi - answering all questions based on current state of the game. (snip)


It's one of the reasons I am focusing on interpersonal skills - because you have 4 people that are going to be together for a LONG time, possibly months, and it's a small group.

Anyway, if you have any insight into how this can be managed please feel free to share.


THIS is one of the GREATEST BENEFITS of creating or belonging to an old school gaming or MMO guild. Camaraderie is lost in much of today's gaming world as it is lost in too much of the real world.

In our guild, camaraderie is what we are known for, so finding a good group of like-minded players is pretty easy. Guildies will group up with whoever they like, or just ask other guildies to join them. If you have a tight-knit guild, creating a "static group" isn't a problem, it's an opportunity.

Agreed, one of the reasons we organize social events in Discord. Camaraderie is very valuable.

What I am currently working on though is the logistics of scheduling events. We are testing a Discord bot called SESH that ties into a google calendar and builds out custom threads when a group is created (that only those members can see) and individual reminders when a session is coming up. It looks like it will do what we need, but I am always interested in what methods other people are using. The best way to handle no-shows, swaps, etc...

Last edited by Blackheifer; 20/03/23 04:32 PM.

Blackheifer