Originally Posted by iBowfish
I think this is where I get annoyed/confused at the way the RP is being taken out of RPGs, and instead turning them into a game where there is a specific narrative you want to follow to get to a specific ending.
I personally feel like having outcome control taken away is one of the best things art like RPGs can do for us.

I think this is interesting and is what took me some time to come around to as a non-TT player, despite having played a number of cRPGs in the past. For example, I’m one of those people who has a canon Shepard and replays her story every year or so (in the way I also reread favourite books), and I’d have found it really frustrating in Mass Effect not to be able re-experience her story because the game kept chucking random checks in. I guess I did see it as a bit of a choose your own adventure, in which I felt I’d created a story I really liked and wanted to be able to reliably recreate it.

That’s the mindset I came into BG3 with, so it was a bit of a culture shock to feel that all I could really control was my character and that same character could end up having very different stories depending on the luck of the dice. But then I decided to just roll with it (groan!) and now I’m a convert, in a way that no other cRPG has made me even those that do use RNGs. To the extent that I now actually would love the opportunity to replay the Mass Effect trilogy with my canon Shepard and have things go randomly wrong and have to somehow deal with it!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"