Wow i didn't think my topic would blow up like this, but i'm glad it did, discussion is a great thing. However, my general message wasn't entirely about savescumming, rather that BG3 has very binary approach to skill checks with only two states - success|failure. In TTRPG you never know for sure what the DC was, and DM(good DM) can generate dozens of outcomes based on your roll. And failure or low roll should never frustrate a player in TTRPG, it should provide fun expirience too because we basically play it to have fun. That's why i posted this topic, as i don't feel that in BG3. And as i understand, that they won't rework the system entirely i suggested to at least try to hide it


add hexblade warlock, pls