Originally Posted by Tuco
Originally Posted by geala
I'm not totally earnest and a bit sardonic, sorry. You are doing the same things a lot in a row to succeed, especially in boss fights but also because of the spawn mechanic, it's more or less in many games but it is a special game principle of Souls games. Same happens in MMO raids. I don't like it and always imagine Mr. Chaplin in Modern Times then.
Well, I typically don't really do "the same things a lot" in Souls games because thankfully I don't suck to a terminal degree, but to each one his own.

That aside, the comparison with an "assembly line" still sounds spectacularly misguided, given that these are games that reward mastery and skillful execution way more than repetition and go as far as they could from encouraging the player to act mechanically without thinking.
Sekiro in particular may very well be the pinnacle of action combat or at least a very strong contender for the top spot.

You usually have to do the same fight again and again to win in the end, and at least in Elden Ring (which I played the most of the Souls games) all NPCs respawn after taking a rest, so you have to fight them again and again (or run through and so avoid most content). NPCs are level bots, bosses are boring grind. I don't like it (besides several other things in Elden Ring), for me it gives me vibes of the sad time I played WoW, but of course I know that many people are great fans of the games.