You do the same fight "again and again" if you DIE again and again. It's perfectly possible to pass many of them at a first attempt, so claiming that the "Grinding" (which is not even proper grinding since death is also paired with a loss of "progression currency"-aka runes-) is an intrinsic part of the gameplay loop is misguided at best, openly disingenuous at worst. Repetition before beating something in the game is neither implicitly required nor rewarded (if not with the knowledge of how to do better, at least).
And the bosses aren't "boring grind", they are the gameplay highlight where you are asked to put in practice what you learn of the system and show your mastery. In a combat system that gained a reputation specifically for its merit of being tight and satisfying for anyone who bother to learn it.
You can just say you don't like the game/series without making up unsubstantiated crap to justify a personal bias.
The comparison with WOW remains complete nonsense, too. The core systems and the subset of personal skills required to to succeed in both games couldn't be further apart, both in principle and in executions. One is a game that rewards knowledge, planning, preparation and coordination with multiple players, the other is predominantly a solo experience where even the biggest boss fights are short and brutal affairs that are solved in a matter of seconds through an action-heavy combat system that rewards dynamism and skillful execution.
Last edited by Tuco; 21/03/2310:45 AM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN